let's say that it was easy and possible for the commissioner to change the pitching rotation from week to week. let's also say that it would be mandatory for all fantasy team rosters to stay with two starting pitchers and two relief pitchers. how would you like this to be carried out? what are the benefits and drawbacks of the strategies?
SP1-RP1-RP2-SP2 (flip-flop sp's every game.)
SP1-SP2-RP1-RP2 (flip-flop sp's every game)
any other ideas? what thoughts can we come up with?
I would personally like to go with the first option. In REAL RBI, you only use 1 SP per game. Option 1 would at least force you to go to your bullpen first. Also, with the stamina of starters, using them in succession would make it less likely that you'd ever use your 4th pitcher, meaning you can get by with a shitty back of the bullpen. I'd like to see more teams forced to use their shittiest RP in late inning situations.
Option 1 doesn't make a whole lot of sense as the computer contols when the picther gets yanked. So you will be stuck with a RP pitching 3 innings which they aren't meant to do.
i wonder what the min/max innings pitched are for different scenarios (innings, being ahead, being behind). i think ult has discussed this before...
Quote from: TBG on 03/01/07, 10:37:22 AM
i wonder what the min/max innings pitched are for different scenarios (innings, being ahead, being behind). i think ult has discussed this before...
Its 4/3/2/1. But if your team is up by 5 or more your pitcher won't get pulled ever.
I think thats how it goes.
Quote from: Shooty Babitt on 03/01/07, 09:57:49 AM
Option 1 doesn't make a whole lot of sense as the computer contols when the picther gets yanked. So you will be stuck with a RP pitching 3 innings which they aren't meant to do.
Isn't how tired a pitcher is a factor in when he gets taken out?
Quote from: Nacho on 03/01/07, 11:49:23 AM
Quote from: Shooty Babitt on 03/01/07, 09:57:49 AM
Option 1 doesn't make a whole lot of sense as the computer contols when the picther gets yanked. So you will be stuck with a RP pitching 3 innings which they aren't meant to do.
Isn't how tired a pitcher is a factor in when he gets taken out?
I don't think so - I believe it is entirely determined by the score and inning (as is when a pinch hitter is used; ultimate7 had the exact situations for that figured out at one point, but I don't recall any specifics of the thread to search for). As far as I know, if the pitcher gives up 100 runs in the first inning, he stays in there.
Quote from: Shooty Babitt on 03/01/07, 10:55:30 AM
Quote from: TBG on 03/01/07, 10:37:22 AM
i wonder what the min/max innings pitched are for different scenarios (innings, being ahead, being behind). i think ult has discussed this before...
Its 4/3/2/1. But if your team is up by 5 or more your pitcher won't get pulled ever.
I think thats how it goes.
This is correct a pitcher will only be PH for in the proper inning situation if your team is losing or winning by less than 4.
There are also occasional exceptions to the above when a PH will come in and override the pitcheing change causing the pitcher to pitch to one batter more than the normal expected.
Fatigue has nothing to do with pitching changes in WATCH games
SP1-SP-2-RP-1-RP-2. Keep it pure.
I think it would be unfair and detrimental to the game if the format was SP-1-RP-1-RP-2-SP-2.
The RP-1 would be out of gas by the 6th inning and would be forced to stay in there through the 7th inning which would be very conducive to a hitters game when the pitches are 27 mph.
Also, the league would take like two years to finish if fighton had to fuck with the rom every week.