Hello there all
I am considering making a Rom for the 09 Season. I would like to do every team, but I will start with the NL Central and the Cards.
I did have some questions about rating for the pitcher and the hitters. Is there a formula out there that someone uses that can translate real life stats into RBI ratings?
I will be using Nightwulf's online Rom site for making the roms.
I also plan on using Baseball-reference.com for lineups and stat gathering. I noticed on the Baseball Reference site they have the 09 teams ranked by error within their own league. Do you think I could use that for figuring out the error rating on RBI?
Thanks for your help.
Luke
I'm pretty much finished with my 2009 ROM Set. Three ROMS based off of finishing place overall from the 2008 season. I'm gonna tweak once 2009 is over and re-release...believe me, it's a long, tedious process.
Hitting is easier to generate values based off of real life stats than pitching. I have some nice stuff I use for hitting...as for pitching, you can't just use stats as a low ERA or whatever doesn't really translate always to a great pitcher. If you did, you'd have a guy like Gallardo with an ERA in the ones being overinflated...
What I do is get the 4 guy rotation per team and then go through all of them and rate them 1-4 (all this is done in excel). Based on that number, I assign some attributes to use as a base. From there I tweak...
At first, I tried getting pitch speeds and curve/sinkers accurate. After a while I started to think, if you take a mediocre pitcher (with a wicked curve in real life) and give him a wicked curve on the game, you just took a mediocre pitcher and made him really good. There has to be a balance in how real life attributes might over/under inflate the pitcher on the game.
Some things like stamina can be based on stats...I prefer IP/G * X (where X = desired stamina value per inning). For example, if a guy pitches 6 innings a game average, and I think 9 is a reasonable amount of pitching stamina for one inning, I gave him a 54 stamina. I viewed a curve ability (left and right) as the attribute that makes a pitcher great in RBI...anyone else care to weigh in on what they think makes a great pitcher in the original RBI?
Lost of people have formulas they use, pitchers are the toughest to convert into ratings
Hey there
Thanks for all of your input. How do you guys figure out the errors for the teams. In Nightwulf's editor it talks about BOPs. How do you figure out that from real time stats?
Thanks again.
Luke
I just give everyone 5 for error rating. You could always try to determine off of error/game value. 5 for everyone works out just fine for my purposes.
That's a good start point then adjust from there if you feel a team is very strong or weak defensively. Note that an error will occur at a rate of the rating/255. So a rating of 5 leaves just under a 2% chance that an error will occur on a given play.
Can you make the Reds less awful?
k txh bai!
Quote from: ultimate7 on 07/04/09, 09:54:47 AM
Lost of people have formulas they use, pitchers are the toughest to convert into ratings
I know some people have worked off ratings from MVP/MLB games on XBox or PlayStation, basing the curve, drop, and speed ratings on the player's pitch ratings from that game. I think that probably overrates pitchers with a really good curveball and not much else, but it's better than nothing.
I don't like that method personally, for the reason I mentioned above and the reason you mention in your post, Beef. Someone with a good curve who isn't a great pitcher will get a good curve on the ROM, and IMHO, curve (plus speed) is the most important attribute determining how good a pitcher is in RBI...therefore making him better than he deserves. I prefer to give superstars like Greinke and Haren better curve values, regardless of their ability to curve in real life...