I made a pitch counter when playing.https://www.twitch.tv/tecmo_ninja/v/2118271852?sr=a&t=0s
Did u manually edit?? Hard work!
In our league we don't allow a 4th pitcher to make the games shorter and more strategic.. playing with 2nd starter coming in extra innings we were having a lot of 15 plus inning games.. and playing a 3 game series it was just too long. So we play only able to use 1 starter and 2 receivers in any order throughout the game.
So I made a counter in OBS to study pitchers stamina. THIS IS NOT IN THE ROM but would love to hack it into it. Some stats... when both pitchers reached stamina mark the pitches slowed down exactly 10 mph. when i was 15 over stamina dropped another 10 mph average. I started updating after every batter. Was tedious but was nice to know when his pitchers was gonna wear out and how much I had left in the tank for mine.
We played a Houston vs Houston matchup in one game.. i had 65 pitches with nolan Ryan before pulled and wade had 57 with mike scott. Wade used 32 on kerfield which is really good for a reliever.
Just an FYI, you are aware that pitchers have different stamina ratings, right? Also a fastball and knuckleball are basically worth 2 pitches toward the pitcher's fatigue.
Quote from: ultimate7 on 04/14/24, 09:41:03 AMJust an FYI, you are aware that pitchers have different stamina ratings, right? Also a fastball and knuckleball are basically worth 2 pitches toward the pitcher's fatigue.
This is correct. Kerfield was able to throw more pitches because of his higher stamina rating for relievers. You probably know all of this. The stamina rating is the amount of pitches before his speed completely drops off. (Knuckles and fastballs are worth two)
As for hacking, I have no idea, as of now, on how to do this but I am sure that there is a way to do it, similar to the tap counts in TSB.
For sure. I played with various pitchers with various stamina that night. I count the knuckles and fastballs as 2 pitches. Everytime the pitcher hit his stamina it went down.. which is known. Was curious to see how long it takes to get there. Also how far I am along to wearing a pitcher out. Nice to know when he hits that threshold and his next few pitches are gonna slow waaaay down. Also knowing how much gas is left in tank for my pitcher.
Quote from: ultimate7 on 04/14/24, 09:41:03 AMJust an FYI, you are aware that pitchers have different stamina ratings, right? Also a fastball and knuckleball are basically worth 2 pitches toward the pitcher's fatigue.
if you start the pitch as a fastball then switch it to a knuckleball mid pitch then its only worth 1 pitch to the fatigue
Thats awesome thanks man! I'll have to test that out
Quote from: broiler on 05/14/24, 01:02:58 PMif you start the pitch as a fastball then switch it to a knuckleball mid pitch then its only worth 1 pitch to the fatigue
I also was not aware of this! That might be kind of a big hack for tournament play.
I feel like broiler was joking here, but certainly could be wrong. I don't see why they would put any in mid pitch speed logic as it's too much to wrangle with...
Oh, shit, is this another "early throw bop"?
Yes, I assume Broiler is joking pretty sure the pitch he described is not possible. I don't think he is a big fan of the hacking stuff. Though I am also a believer of the early throw bop.
What exactly is the early throw bop? Is it a myth with the true culprit being bad timing??
when you try to throw the ball too early before it gets in your glove, it creates a trigger that offsets the random bop generator and creates an automated bop. it's been proven time and time again. i've provided the code data on here before but i can't find the thread. trust me, its real.
Quote from: broiler on 05/16/24, 05:56:30 PMwhen you try to throw the ball too early before it gets in your glove, it creates a trigger that offsets the random bop generator and creates an automated bop. it's been proven time and time again. i've provided the code data on here before but i can't find the thread. trust me, its real.
Narrator: He has not provided the code data, though there is still some dispute about the validity of the early throw bop
Can this be fixed by eliminating the error rates? Also if anyone can send me forum links on this, or code, I would like to do some research on this. Also are there videos of this in action??
I think the theory is if you hit the keypad (controller button) to throw to early, it somehow creates a haywire to may the fielder BOP more likely. Setting error rates to 0 will remove all fielding BOPS. Not sure video will help unless you know when the player is hitting the button.