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General => RBI Baseball => Topic started by: BaronVonLector on 10/16/25, 10:31:35 AM

Title: R.B.I. Baseball 1908
Post by: BaronVonLector on 10/16/25, 10:31:35 AM
Tonight, I'm releasing R.B.I. Baseball 1908, part of the Heritage Collection, to my Patreon.com/BaronGaming.

This makes 14 seasons represented with many more on the way. I have about 20-30 more that I've been cleaning up ans re-releasing as part of the Collection.
Title: Re: R.B.I. Baseball 1908
Post by: Gantry on 10/16/25, 05:45:12 PM
Incredible work!

I would add anything to the ROMs page of dee-nee if you wanted, but if you prefer to keep only on your patreon I get that.  I doubt the ROMs page gets much traffic anyway
Title: Re: R.B.I. Baseball 1908
Post by: BaronVonLector on 10/16/25, 10:55:47 PM
Thank you. For my Heritage Collection work, they only stay Patreon-exclusives for no longer than a month before I put them in the collection at BaronGaming.weebly.com.

Hmm, I just might upload some/most/all of my collection to Dee-Nee in time. I'll let you know.

Quote from: Gantry on 10/16/25, 05:45:12 PMIncredible work!

I would add anything to the ROMs page of dee-nee if you wanted, but if you prefer to keep only on your patreon I get that.  I doubt the ROMs page gets much traffic anyway
Title: Re: R.B.I. Baseball 1908
Post by: Gantry on 10/17/25, 05:51:08 AM
Sounds good, you cool if I put a link to your Weebly site? 
Title: Re: R.B.I. Baseball 1908
Post by: BeefMaster on 10/17/25, 07:25:06 AM
Like Gantry said, this is very cool stuff (Tinker to Evers to Chance in RBI!). For dead-ball-era ROMs, do you do any scaling of relative power, so "power hitters" of the time still hit pretty hard, or is it more true to the era, where everyone basically is gonna top out at like 780 and you have to rely on small ball (maybe with some extra speed)?
Title: Re: R.B.I. Baseball 1908
Post by: BaronVonLector on 10/17/25, 10:22:10 AM
Quote from: BeefMaster on 10/17/25, 07:25:06 AMLike Gantry said, this is very cool stuff (Tinker to Evers to Chance in RBI!). For dead-ball-era ROMs, do you do any scaling of relative power, so "power hitters" of the time still hit pretty hard, or is it more true to the era, where everyone basically is gonna top out at like 780 and you have to rely on small ball (maybe with some extra speed)?

Thank you. I did a little bit of scaling, but not a lot. In a regular R.B.I. Baseball game, it's not uncommon for each team to hit anywhere between 5-10 HRs in a game. In a few of my last COM vs COM games, homeruns happen, but a lot less frequently. For example, the last playthrough I did resulted in 2 HRs by one team (both by Ty Cobb) and one by the other (Honus Wagner).

For example, HERE's the TIGERS' team bio that I may or may not, eventually, attach to each ROM as a manual of sorts:

Title: Re: R.B.I. Baseball 1908
Post by: BaronVonLector on 10/17/25, 10:22:29 AM
Quote from: Gantry on 10/17/25, 05:51:08 AMSounds good, you cool if I put a link to your Weebly site?

Absolutely, 100!
Title: Re: R.B.I. Baseball 1908
Post by: BeefMaster on 10/17/25, 10:56:58 AM
Thanks for the info. 850 is low-end power hitter (Matt Nokes is 852), so if that's top of this ROM then it'll be not QUITE dead-ball levels of dingers but still a lot less than a typical game.
Title: Re: R.B.I. Baseball 1908
Post by: ProfessorW on 10/17/25, 12:48:02 PM
Wonderful collection, I'll test the 1984 season with 10 teams and see how much differences are with the generated with a program I made. (So far the tests with what I call "true data" for 1986 are playable and believable enough IMO)
Probably instead of using 1987 data, I'll use 1984 and compare with the rom of your site Baron.

I'll probably share in this forum A Famista86 rom with the MLB 1986 data by the weekend. Unfortunately I have found a few errors with the translated Famista88, and in some things, I have to go back to "design phase".
Title: Re: R.B.I. Baseball 1908
Post by: BaronVonLector on 10/17/25, 01:25:45 PM
Quote from: ProfessorW on 10/17/25, 12:48:02 PMWonderful collection, I'll test the 1984 season with 10 teams and see how much differences are with the generated with a program I made. (So far the tests with what I call "true data" for 1986 are playable and believable enough IMO)
Probably instead of using 1987 data, I'll use 1984 and compare with the rom of your site Baron.

Using linear regression, about ten years ago I generated a formula for determining power and contact ratings using all of the ratings from the original NES. I have since had to re-calibrate the formula focusing more on distribution value because, in short, Aaron Judge broke R.B.I. Baseball.

<Nerdy incoming!> Basically, the calculations and ratings worked fine and were created when the most powerful HR hitters lead the league with 45-ish HRs, resulting in power ratings of 950-ish. However, repeated 50-60 HR seasons by Judge have pushed the power-ratings continuously to 999 and beyond, so I'm using more of a distribution model instead of a straight formula. This started with the 1908 and the soon-to-be-released 2001 release, and will be used with all future releases. The old model should work with the 1984 release, though.
Title: Re: R.B.I. Baseball 1908
Post by: ProfessorW on 10/17/25, 02:58:24 PM
Exactly my same approach with the linear regression. BUT I cap the power and speed calculations to not exceed some values.
And Judge is to blame. I think that since he is an outstanding out-of-the-score, why push all of the others? he must be noted still as an out-of-the-chart. Simply using him at my maxed cap value, since no one else will be near.

But I'm interested in your second method, the distribution model, how it works.

What did you use for pitching calculations? I have an approach, but I'm not entirely convinced, I think it's cheating in a way, but it gives me enough flexibility and variety from one year to another.