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General => RBI Baseball => Topic started by: briscoejr on 02/10/05, 01:01:20 PM

Title: Super Batter Up
Post by: briscoejr on 02/10/05, 01:01:20 PM
I am currently "hacking" SUPER BATTER UP for the SNES (playable only on the SNES9x).  In the code lines is the words SUPER FAM STA which I think relates it to RBI (lines 226 and 22C in the hex code).  This was brought up a while back but I don't know why it is in the code.

Anyway, I can edit the Player Names, Home Runs, Batting Average, LH, RH, Speed (all player data) with no problem using HEX EDITOR XV132.

I have also changed TEAM NAMES using TILE LAYER PRO. (I have to put the settings on format-Game Boy to view the writing)  The problem is that the team names are only changed on certain parts of the game. I changed tiles for the team names in the Main Playing Screen and the Inning Summary. I can't change the team names for the scoreboard or the selection screen. I CAN'T find them to edit them.

Does anyone know what I am doing wrong??
Title: Re: Super Batter Up
Post by: Ryno23 on 02/10/05, 04:18:43 PM
I commend you for your work.

I love that game and would love having some current / classic rosters.

Title: Re: Super Batter Up
Post by: briscoejr on 02/11/05, 06:26:00 AM
When I get it completed, I'll send you the rom. 
Title: Re: Super Batter Up
Post by: fathedX on 02/11/05, 09:10:18 AM
Post it here as I dig the game too.  The only problem I have with it is the outfield seems a bit too small, but it's not the end of the world.
Title: Re: Super Batter Up
Post by: Ryno23 on 02/11/05, 09:22:07 AM
If I can help, just let me know.

If you send me what the ratings mean and how the ratings translate into player performance, I can put together rosters for you.

It would be a good idea to keep me away from any kind of editor.  The RBI editor is as high tech as I get.

Title: Re: Super Batter Up
Post by: Gantry on 02/13/05, 10:32:51 AM
Hey Briscoe, great work!  Not sure how much I can help, but I'll try anyway:

QuoteI am currently "hacking" SUPER BATTER UP for the SNES (playable only on the SNES9x).  In the code lines is the words SUPER FAM STA which I think relates it to RBI (lines 226 and 22C in the hex code).  This was brought up a while back but I don't know why it is in the code.

This is pretty good proof that Super Batter Up is in fact based off the Family Stadium (FAM STA) series from Japan.  As we know, Family Stadium is the basis for RBI so for some reason Namco decided to change the name to Batter Up instead of sticking with the RBI franchise.  Maybe they didn't have the rights to RBI, as that might be a Tengen trademark...

QuoteI have also changed TEAM NAMES using TILE LAYER PRO. (I have to put the settings on format-Game Boy to view the writing)  The problem is that the team names are only changed on certain parts of the game. I changed tiles for the team names in the Main Playing Screen and the Inning Summary. I can't change the team names for the scoreboard or the selection screen. I CAN'T find them to edit them.

If it is anything like RBI, the newspaper team names may not be graphical, but text.  Is the font the exact same for all teams in the game?  If so, you might want to do a text search (using the hex code for the teams obviously) for the city names or whatever. 


Title: Super Batter Up
Post by: briscoejr on 02/14/05, 06:55:21 AM
I tried to find the team abbreviation but they are not there.  The selection screen team names are definately some sort of graphic. 

Maybe the graphic is hidden or compressed but I don't know how to get to it.  The only graphics that are really clear in TILE LAYER PRO are the player animations.  I can't even find the graphics to the TITLE screen when I hack into the rom.

I'll keep plugging away.  Maybe I'll just have to keep the team abbreviations are they are...
Title: Re: Super Batter Up
Post by: nightwulf on 02/14/05, 07:57:11 AM
Compression is a good possibility. Is there a good 65C816 debugger available for SNES software? I've never looked.

Nightwulf
Title: Re: Super Batter Up
Post by: jggames on 02/14/05, 08:24:52 AM
I used to try to hack every baseball game I found. I remember batter up and liked it. I did some work on it a long long time ago but quit. Chances are I probably quit because I hit compressed graphics. Just about every snes sports game has compressed graphics in it. Hopefully that's not the case but I wouldn't be surprised. I've looked into hacking compressed graphics and it's nearly impossible(I say nearly because maybe somebody knows). If I get a chance I'll take a look at it and see if I can help out.

Great game and great idea though.

If you'ld rather hack a snes game that plays more like RBI, take a look at Extra Innings. It's a pretty good game. I've done some work on that one too.
Title: Super Batter Up
Post by: briscoejr on 02/14/05, 09:15:43 AM
Very interesting.  I never heard of that game.  If only the batter and pitcher looked a little less "big headed kid".  The fielders are cool and the game seems a lot like RBI.

From a quick glance of TILE LAYER it looks much easier to hack into.  Maybe I can change the pitcher and batter graphics...

Thanks for the information. 

I'll look into the debugger.  (I'll cross my fingers.)
Title: Re: Super Batter Up
Post by: jggames on 02/14/05, 09:34:38 AM
You're right about the big headed kid thing. That was one thing I wanted to change. You can change the graphics of the players, I looked into it. the batters also look like kids. Which makes it kind of look like a little league game. The reason I liked it because it played like RBI, it had a league mode and you could pretty much hack all the graphics. If you decide to work on it let me know. I'll give you my rom and you can look at it/use some of the graphics. I also created a snes palette utility that you might already be using. I think you can download it from the Tecmo Repository. It comes in handy when you want to edit snes palettes.
Title: Re: Super Batter Up
Post by: briscoejr on 02/14/05, 10:10:40 AM
Thanks.

I am using the palette editor.  It is AWESOME.  I can find the colors great.  The rom gives me fits because many of the team abbreviations are linked so if you change the orange in NY (Mets) you then change the orange in SF, BAL, etc.  Very cool though.

I am going to keep plugging away on this.  I'll keep posting updates...

Title: Re: Super Batter Up
Post by: jggames on 02/14/05, 10:30:31 AM
Yeah, that's one thing you need to watch out for when editing teams. Similar to super tecmo bowl when you edit helmet colors. More then one team is assigned to a palette. That's why a good thing to do before you start editing teams is to find out what teams belong to each palette then move the teams around accordingly. It's almost impossible to edit a rom and list the teams by division or alphabetically and hope for the palettes to match. This is how I did the RBI hack I just worked on. One of the palettes had green in it. Knowing this I new that the A's had to be one of the 2 teams that used that palette. The rest of the teams use a red, white and blue palette.

My advice would be if you continue to work on batter up to find out which teams use what palettes and switch them around before you get too far into it and have to switch a bunch of them. just a thought. good luck.
Title: Re: Super Batter Up
Post by: briscoejr on 02/14/05, 11:56:41 AM
Since I may not be able to find the graphics to change them.  I would like to have SF come up as another NY.  (That would make 3 total - Yankees, Mets, and where SF is)  The reason is that I have changed SF (Giants) to the NY Knights (Roy Hobbs, Bump Bailey, etc.)

I am assuming there is a way to have another NY palette come up instead of SF by changing the code in the HEX EDITOR.  Am I right?  I have found the area in the code where the colors for the team palettes are.  I guess it would be in that area but I can't find out where.

Title: Re: Super Batter Up
Post by: jggames on 02/14/05, 12:43:21 PM
I'm sure that's possible but I haven't had much success with that either. Usually when graphics are compressed I can't even identify which tile it is.
Title: Re: Super Batter Up
Post by: jggames on 02/14/05, 06:13:11 PM
I just checked out the rom. I can almost guarantee that those team logo/names are compressed. I can change the name inside the game which I'm sure you can do but the team select screen looks like a lost cause.
Title: Super Batter Up
Post by: briscoejr on 02/23/05, 10:29:38 AM
Seems an impossible task, your right.  I managed to find the code which changes the team initials in the scoreboard but that was through a trial and error (adding 00 code in 10 lines and then checking the game - and then repeating the process)  Then it turns out that it only changed the initials in ONE of the scoreboards and not all 3.  WOW.

I did manage to change the player names in Clutch Hitter (MAME) but that is an entirely other matter...

I will let everyone know when I have the player names and stats done.

Thanks for all the help.
Title: Re: Super Batter Up
Post by: Gantry on 02/23/05, 10:52:40 AM
Great work Briscoe, with the work on the last Family Stadium and this, people will have more options for playing custom RBI-like games online.  A very good thing...