just wondering if anyone was working on a new manger for RBI I or a manager for RBI 3 at all
Nah. I think everyone's stuck on RBI. RBI 2 and 3 are going to have to be personal projects. I myself, wish that there was a way to edit Bad News Baseball. Unfortunately, I can't find a rom that lets you save changes on it.
I believe there's projects in the works for new RBI 1 managers. It may take a while to emerge though. If they are finished, they'll probably include all the things to change that were left out of the first RBI manager. That will be nice.
YO, RBI III OWNS all baseball nes games! Too dope, too real, I can't believe there are sooo many haters of it on this forum! I dunno, it's cool, you can pick all the champion AL & NL East & West Champions from 1983-1990 as well as ALL the current rosters from 1990 (with more players). You can even do 1984 Cubs vs. 1989 Cubs ... relive classic postseason games '86 Angels vs. Red Sox ... Red Sox vs. Mets... You can even change lineups before the game starts...I like how the players can dive for balls, jump in the air, and I don't know, it's hard going back to the original after playing III for many years. But I guess they both are unique in their own special ways....
That does sound pretty neat, I'm not even sure if I played RBI 3 before. How similar is it to the original?
We have RBI2 here and while I like the new lineups and features they added, something got lost in terms of gameplay. It simply wasn't fun to play. Though I'll keep my eyes out for a copy of RBI3 ...
just go to romnation.net and get the RBI 3 rom....its pretty much the same as 2 i think
Duh, emulators! I'll grab it and give it a NesterDC whirl sometime this extended weekend...
Nick and I just finished a game of RBI3, and I wasn't terribly impressed. If you like RBI2, it is a very similar game but with many more teams. That being said, their all-time teams leave much to be desired...
Nick was the 84 Cubs and I was the 83 White Sox, trying to settle a longtime Chicago debate. Unfortunately, many of their players and starters didn't match up with the original teams. Some starters weren't on the teams and some subs were the real starters. Missing were Greg Luzunski, Rudy Law and Jerry DYbinski from the 83 Sox for example. And many of the players only had initials instead of names, I'm guessing that was a rights thing. The Sox also didn't have Lamaar Hoyt, who won 24 games for them that year...
RBI 2 and 3 are way better than the original RBI. The new rosters added a little bit to the game, but its far to simplistic. RBI 2 had much better graphics, allowed you to change the lineups before the game, pinch run for players and there were about 10 pitchers to choose from per team. In the field you could dive or jump for balls. The computer actually was hard to beat on the hardest difficulty setting. I could play RBI 2 oe 3 for hours.
Nick and I played a couple more games using the original 1990 rosters and we had a pretty good time. There's no doubt RBI3 added a bunch of new features that the original lacked. A few I noticed:
- Expanded rosters for pitching and hitting
- Way more teams
- Pre-game subs and lineup changes
- Both players can press start
- You can switch hit
- MUCH better music and sound
- Diving and jumping
- Home run distances
But even with those changes, I just don't find RBI3 to be as fun in two player mode. I also prefer the old look, but that's most likely because I'm used the original. Still some good improvement, and I can see why people like RBI3. Different strokes for different folks...
I think one of the biggest things that makes people like the original RBI more than 2/3 is similar to the reason baseball attendance was up in 1998 during the homerun boom: the long ball. The original has a lot more fireworks as far as homers go. I play straight-pitch, largely against the computer, and while that usually results in 4+ homers per team in RBI, you're lucky to get 3 total in RBI 2/3. When playing against another person, a shootout is much more fun than a 1-0 pitcher's duel.
Gantry: If I'm not mistaken, the reason some players only have initials is because they retired and therefore weren't members of the MLBPA when RBI 3 was published. I'm sure it's a lot worse with teams from the early 80's, but I'm a late-80's guy, so I haven't noticed much.
Personally, I rotate between 1 and 3. I'm a fan of the new roms for the orignal, and I like to do a little fiddling with RBI Manager, but I like the expanded rosters, teams, and new stuff in RBI 3 (even the lack of HRs, which is more suited to my style of play). Also, my heyday of baseball card collecting was 1991, so I know all the 1990 teams and players pretty well. And Ryno, my personal hero, was awesome that year.
RBI 3 fact unrelated to the rest of this post: The 1985 Cardinals are missing. I have no idea why, but it was that way on the original cartridge.
I think that all RBI's have their place. I own all 3 cartiridges, but I always find myseld playing the original. I think that the addition of HR distance, expanded rosters, diving, jumping, pre-game roster line-up changes, etc are what make RBI 2 & 3 worth keeping. I play them for a change of pace and to relive my favorite years of baseball, but I always love the simplicity of the original. I even enjoy the new All-Star Baseball games. Even against these new games, RBI stands the test of time!
Quote from: hort22 on 05/21/03, 04:23:11 PM
just wondering if anyone was working on a new manger for RBI I or a manager for RBI 3 at all
I have a half-finished RBI ROM editor lying around. Technically it works now, but it really doesn't do anything RBI Manager doesn't do, so there's not much point yet. There's a lot more I'd like to do with it when I have the time.
I strongly prefer the original RBI over 2 and 3, but I don't have anything against them. Maybe for the sake of being complete we should start looking into editing the ROMs of the sequels.
Nightwulf
if i knew a way to edit RBI 3 i would never leave the house...
Ok, so I spent a couple minutes with the RBI 3 ROM to see if anything looked familiar. Ooh, it's practically identical.
Instead of 16 bytes of data for each batter, there are 18. The additional two bytes hold the 7th and 8th letters of the player name. Here's the 18 bytes for the 1990 Vince Coleman:
Byte: 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F 10 11
Data: 00 0C 36 33 2C 34 28 00 B5 06 0D 03 03 98 02 01 35 24
Here's the breakdown of each byte of information:
00= player number
01-06= first six characters of player name
07= R/L (00=R, 01=L)
08= batting average (actual *1000 -111)
09= home runs
0A= contact
0B-0C= power
0D= speed
0E= position (02= Outfield, 01= Infield, 00= Catcher)
0F= switch (01=yes, 00=no)
10-11= last 2 chars of player name
The batting average is different; in the first RBI 150 was subtracted from the actual number (to give a range of .150 to .405). This time 111 is subtracted, making the range .111 to .366. Bytes 0E and 0F were all 00 in RBI. This time, they're used to indicate the player's position, and whether or not they can switch hit. Bytes 10-11 hold the last two characters of the player's name, allowing players to have 8 letters in their name instead of 6.
That's with 5 minutes of playing around with batter data. I didn't touch the pitchers, but I bet they're very similar as well.
So ... anyone wanna start work on RBI 3?
Edit: basic subtraction owns me.
Nightwulf
nightwulf,
just a quick question...that other manager you were working on for RBI 1 what would have been different, than the BB manager?
how long you think a project like that would take. an editor for RBI3?
hort22
My estimate is about 40-80 hours for a beta version that is very buggy.
Of course depending on your level of programming this could be higher or lower.
Mike
well i am horrible and do not know where to begin...so i guess that is that...but if someone did one i guess i could get the rosters and such together....just a thought
hort22
Since the data is so simliar, it would be nice to create an Uber-Editor that can handle every RBI ROM you throw at it. Japanese, licensed, unlicensed, RBI2, super sprint data, etc... That would be an RBI Manager...
How is the RBI Edit going nightwulf? Any more progress?
I've been working on it a bit as I find time. The groundwork for changing team icons is complete. Now I need to add a way to change it in the UI and have the script spit the altered icons into the ROM at the appropriate places.
I've also been working to make the UI not look like ass. That's coming along nicely too.
Nightwulf
The killer feature the rbi-edit would need is a "load ROM" button. That way you can upload an existing ROM and make changes. That would probably be a total PITA and potential security problem though...
Or are you working on a native win GUI version? I'd be glad to help with either one...