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30 teams in RBI

Started by TempoGL, 07/23/06, 11:47:33 PM

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TempoGL

nightwulf said that it is possible, but it would take a lot of work.  this is awesome enough that i am eager to help.

he said that you can program for NES on an Apple II.  so now i want to buy one.  only problem is i don't know anything about programming.  after i get an apple II, where do i go from there?  obviously i don't think i could handle this undertaking myself but if i can assist with it, that would be sweet.
Quote from: Nacho on 02/15/24, 12:09:31 PMWho Let the Dogs Out is an underrated masterpiece.

RedBarron

jeez, the possibilities are fkn endless.

Are you sure nightwulf wasn't fucking with you?

TempoGL

he seemed pretty damn serious.

i'm thinking that if he can help divide it up into several smaller, simpler tasks, some of us non-computer guys can help and get it done.

an RBI cart will all 30 teams would equal massive erections around dee-nee nation.
Quote from: Nacho on 02/15/24, 12:09:31 PMWho Let the Dogs Out is an underrated masterpiece.

RedBarron

i'd be willing to bet that it would be easier for nightwulf to program 30 teams of RBI on an abacus than it would be for him to explain to us how to program it on an apple II.


TempoGL

that may be true.

well, i'm just saying i'm offering to help if it's feasible.
Quote from: Nacho on 02/15/24, 12:09:31 PMWho Let the Dogs Out is an underrated masterpiece.

fightonusc

I think we just have to convince Wumpst to make it so, and then it happens..
Quote from: BeefMaster on 11/13/17, 08:32:00 AM
there are also folks complaining about the lack of Bobby Grich, Dwight Evans, and Willie Randolph.

Bonny

Dont forget stat tracking/standings. Maybe we can just plug in that part of Baseball Stars.

Big Hath

this can be like NES Frankenstein!!
Battle not with monsters lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you.

BDawk

Lets fuck some whores!!!

TβG

if you can program through an apple ii, then, can you program it through an apple ii emulator?
Quote from: Nacho on 03/15/16, 10:17:08 AMWe've had babe drafts. We've had a sandwich draft. We can have our babes and eat sandwiches, too.

Mr. Blubbo

I was going to make this thread but I forgot.

Nightwulf was completely serious.  So much so that he started talking binary while explaining the step-by-step process.  Problem is he said it would take a long time.  Personally, it needs to be done.  Nightwulf needs to get the program out to Stock and then Stock needs to get the ROM on the website.

Time frame:

Nightwulf has 90 days to produce program
Stock then has 20 days to produce ROM after he receives program

So by my calculations we should have a 30 team RBI ROM in 110 days.
Here's your ball!

Reds

My mind is blown...the whole idea of this...it would be too perfect.
Quote from: Gantry on 11/16/07, 05:05:20 PM
GoReds - a man among men...

Bonny

Everyone should have their respective teams roster turned just after the July 31 trade deadline.

I got Royals, duh

Bonny

This is also going to lead to an expanded editor.

fathedX

Maybe we should get the buy-in of a sober nightwulf before we work on the rosters.

I got the Rockies.

Bonny

Maybe we should have a " Hey Nightwulf, would you make us a 30 team RBI rom, we'll give you money" paypal account.

nightwulf

Quote from: Strassy on 07/23/06, 11:47:33 PM
nightwulf said that it is possible, but it would take a lot of work.  this is awesome enough that i am eager to help.

It's possible in that there is a bunch of unused space in the ROM, which theoretically could be used to contain information for more teams. The problem lies in that the free space is strewn out in several places. The real challenge would be restructuring the entire game so that the free areas were in more manageable chunks, and changing code appropriately. Also the team select screen would obviously need to be modified, which is not something I'm good at, but it couldn't be that difficult.

The biggest hurdle I came up with while running this around in my head is that there simply is no room in the name tables for more tiles. There's room for "team icon" tiles for exactly ten teams, and I don't think any more could be squeezed in. Theoretically I think I could move a page of CHR-RAM to the name table then modify specific tiles based on team selection, but I'm not sure if this is possible.

Quote from: Strassy on 07/23/06, 11:47:33 PM
he said that you can program for NES on an Apple II.  so now i want to buy one.  only problem is i don't know anything about programming.  after i get an apple II, where do i go from there?  obviously i don't think i could handle this undertaking myself but if i can assist with it, that would be sweet.

Now that's not exactly what I said. The Apple II (original, plus, //e, //c) used roughly the same processor as the NES. Thus, if you know assembly on an Apple II (or a C64 for that matter), you're well on your way to understanding NES coding. Obviously it's not exactly the same.

TempoGL

ok so how hard is it to figure out assembly?
Quote from: Nacho on 02/15/24, 12:09:31 PMWho Let the Dogs Out is an underrated masterpiece.

nightwulf

Painful, especially if you have prior programming experience, 'cause it's nothing like anything else.

Mr. Blubbo

Getting a 30 team RBI ROM is like knowing where plumbing leads to.  As long as it works, no one cares. 


Therefore, git 'er done!
Here's your ball!