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Question for Nightwolf and Gantry???

Started by sucka free, 12/19/02, 02:45:11 PM

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sucka free

First off, you guys are a couple of geniuses...

My question to you is this;  Now that you have concluded that pinch hitters get an extra 64 power points on their 1st at bat, I am wondering if the game has a "rally" affect in it as well.  For example, if your team is down by 8 runs or so going into the late innings, do your hitters power points increase?  Is the defense more prone to making an error?  Do your pitchers have increased velocity/curve/stanima?

...just curious

Gantry

Very good question sucka!  It does seem like teams that are down do come back for no reason.  Though we don't really know how the defensive data works yet (PS - I am still convinced that all players are teh same defensively), we can see if their power numbers get a boost in the later innings.  An interesting experiment...

vgp100

How about if the Tettleton makes a difference in the game? And why do some guys suck ass when they are in a clutch situation?
You're going down, chainsaw.

Gantry

#3
We don't know how the batting engine works, so getting data on the Tettleton would be next to impossible for now.  The only way we can see if there is a "clutch" factor is to gauge their stats when they are hitting late in the game, which will tie into the comeback factor...

So many questions, so little data...

nightwulf

I'm with Gantry, in believing that defensive players don't have their own attributes. Al Pedrique is just as good a shortstop as Ozzie Smith, as far as the game is concerned (~puke~).

As far as computer assistance in the game, that is a really good question, and one I hadn't thought of. I guess when I have a chance, I'll kick the emulated speed up and let computer-controlled games play while I keep an eye on RAM. Match Houston against American All-Stars or somethin; that should create a "come-from-behind" situation hehe. My gut feeling on this is that I don't believe there's computer assistance of this nature, but I'll do some research to be sure.

Ditto for whether some batters get CA in a "clutch" situation. It's a very good question, and while I just don't think that batters get any kind of boost, I'll have to play some games to make sure.

As far as the "Tettleton," I don't think there's anything special about this batting technique compared to any other. Without having detailed source code of the batting engine, it's really impossible to say. I can make a couple guesses tho ...
 - Game determines whether ball was "hit" or not via sprite collision detection
 - If ball WAS hit, velocity, direction, and height are determined from several factors, including velocity of ball, where on the bat the "hit" was made (changed by moving batter and point in swing in which contact was made), and bat swing speed (from amount of time passed since last button press); all determined at time of collision detection

If there's any truth to the above, then the "Tettleton" would definitely make a difference in the batting results, but the same could be said for any other batting "technique." Maybe I need to find a good disassembler ...

Nightwulf