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#91
RBI Baseball / Re: PERFECT Game - RBI Arcade ...
Last post by Shooty - 04/23/26, 11:54:16 AM
Nicely done.

Although this is still the benchmark for excellence:

https://forums.dee-nee.com/index.php?topic=19267.msg440458#msg440458
#92
RBI Baseball / Re: PERFECT Game - RBI Arcade ...
Last post by skills324 - 04/23/26, 09:54:55 AM
Thank You! I agree, Bucky's curve can break in and out of the zone, to get strikes or get guys to swing and miss at balls that look like strikes.
#93
RBI Baseball / Re: PERFECT Game - RBI Arcade ...
Last post by Gantry - 04/23/26, 09:51:06 AM
Nice work! Walters is a stud
#94
RBI Baseball / PERFECT Game - RBI Arcade Base...
Last post by skills324 - 04/23/26, 09:47:22 AM
Threw a Perfect game with CI Bucky Walters Vs. OK A's.  12 Ks in the process.  Not the Yankees or Boston lineup to navigate, but there are a few boppers (canseco, Big mac). 

#95
RBI Baseball / Re: RBI Arcade Version
Last post by skills324 - 04/16/26, 08:32:49 PM
Quote from: BeefMaster on 04/15/26, 02:43:03 PMMy recollection is that the data is formatted weird, like some of the bytes appear possibly backward. I think power is stored in a two-byte field, and that might be the deal with the flipped bytes - the original RBI editor, RBI Manager, saw that power numbers appeared out of whack (low-power guys with what looked like high numbers) and called one of the bytes the "groundball attribute" to explain it.

The text file BeastMode posted is correct, and the numbers are in line with the NES.
I agree, that the RBI editor and the arcade rom built for the Nestopia is in line with the NES stats, but if you look at the way the arcade rom is built there are differences, for example arcade the only errors are throws, no bops or fielding errors, there is also more carry on pop ups and flys, the line drives are also faster with the super power players imo.
#96
RBI Baseball / Re: RBI Arcade Version
Last post by BeefMaster - 04/15/26, 02:43:03 PM
My recollection is that the data is formatted weird, like some of the bytes appear possibly backward. I think power is stored in a two-byte field, and that might be the deal with the flipped bytes - the original RBI editor, RBI Manager, saw that power numbers appeared out of whack (low-power guys with what looked like high numbers) and called one of the bytes the "groundball attribute" to explain it.

The text file BeastMode posted is correct, and the numbers are in line with the NES.
#97
RBI Baseball / Re: RBI Arcade Version
Last post by Gantry - 04/15/26, 02:21:26 PM
I remember the power/contact numbers being the same in arcade as in the NES version, I have a feeling the AI is calculating them in a different way. Maybe it's a two byte number for power instead of one or something like that. Maybe for contact it does a subtraction at some point.
#98
RBI Baseball / Re: RBI Arcade Version
Last post by skills324 - 04/15/26, 02:06:39 PM
Here are some rankings lists for the players. I included:
POWER
CONTACT
SPEED
CONTACT + POWER COMBO
PITCHERS

#99
RBI Baseball / Re: RBI Arcade Version
Last post by skills324 - 04/15/26, 01:21:14 PM
I should also mention that in my quest to find the arcade attributes the ranges for power, contact speed are different from the nes.  The arcade used 140 as a floor and 255 as the max value for power, the max contact was 220 shared by 4 players, on nes the lower contacts are better, but in arcade the higher the better. max speed was 220 shared by coleman and henderson.
#100
RBI Baseball / Re: Dead RBI baseball players
Last post by fknmclane - 04/15/26, 12:01:29 PM
It's terrible but I had to look up Willie McGee and Terry Pendleton. Thought 5 and 6 had both passed years ago.