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Uknown1 & Unknown2

Started by MarquisEXB, 06/21/03, 12:42:13 PM

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MarquisEXB

I'm posting this as a new topic to try to see if we can get some people together to figure these stats out. Craig3410 thinks it's the pitcher's hitting ability. I'll keep this open as a posibility, even though it's been said that all pitchers hit the same. I couldn't find any difference in pitching when playing with these stats, so maybe it is a hitting ability? Other posibilities is late ability, clutchability, or ability vs RH or LH.

Just like the curve ability, maybe this isn't one ability per bit, but two? For example if I split these into two atributes for each, some interesting results are produced. The first rating split from u1 is mostly 7s, except for a few pitchers that are 6s & 8s. The second rating from u1, becomes even weirder. For those that had a 7 in the first, it's between 0-4, for those that have 8 it's between 11-14, for the 6s 9, 14 or 15.

For the second atribute u2, the first stat is mostly 8s, with a few 7s & 9s. For 8s the second bit is between 11-15. The the 7s - 3 & 4, the 9s 0-3.

If these are indeed 4 different atributes instead of 2, to full test them you would need 4 different numbers, not just 0 & 255. So you would need 0 (0,0), 15 (0,15), 240 (15,0) and 255 (15,15).

OK anyone up for the challenge? Nightwulf's editor makes this easy ;-).

Mike
Check out my b-ball blog:KnickerBlogger
Also working on a beta Madden92 & NHL 94 editor.

nightwulf

With all due respect, I'm sayin' all pitchers bat the same. That's my story and I'm sticking to it. Details can be found in this thread.

That said, when I was watching RAM in realtime and picked up pitcher hitting stats, I doubt I was playing around with the unknowns at the same time. Since all pitchers do have fairly similar unknown values, it's definitely possible that their batting stats are derived from the unknown variables. I don't think it's likely, but I certainly wouldn't rule out anything at this point.

Another thought I've had on the unknowns is that they could affect a "groundball pitcher." That is, the liklihood of a ball hit to be a groundball (or conversely, a fly ball). I didn't notice any wild changes when testing this theory, but it's very subjective.

Who knows ...

Nightwulf

Craig341

#2
Heck, I'm doubting it, too, but that's one thing that jumped right out at me. I'm just guessing.  ???

If anyone wants to continue my "research", if it can be called that  :-\ , here's what I did:

Pitcher 1: U1=255,U2=255
Pitcher 2: U1=0, U2=0
Pitcher 3: U1=255,U2=0
Pitcher 4: U1=0, U2=255

St. Louis Cardinals- 2004 NL Champs - 2005 World Champs

Beanball

Nah, they can't have any significant effect on hitting.  I made a set of 16 pitchers by treating the two unknowns as 4.  So the range was anything between 0000 and ffff, using only 0 or f.  I also set all pitchers to righty in case the batting style mattered.  But they all hit the same no matter what.

I really have no clue how to test the attributes for pitching effect though.  It seems like everything that could be covered has been, so I'll lean towards something goofy like whether or not the values handicap batters' power.

We should track down and kidnap one of the programmers to find the answer.