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RBI Rom Calibrator

Started by pmeth, 01/25/12, 12:27:17 PM

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pmeth

Decided to check out the 2011 version of the 30-team rom.  I thought maybe I could make an online editor so I opened it up in a hex editor (you could actually just use a text editor to see what I'm talking about).  To my surprise I found a bunch of Javascript/HTML content embedded in it.  When I put that text into a file and ran it in a browser, it seemed to load up an RBI Rom Calibrator with various numbers you can tweek.  I'm not sure it does anything when you change these numbers but it sure looks cool.

Anyone have any information on this hidden gem?  Does it work?  Is it supposed to be in the rom?

Turd

Heh heh, yeah, that was probably some extra stuff my online editor (the one myself and the dee-nee community used to create the 1987 ROM, as well as my yearly releases).  My site probably had an error and wrote that to the ROM as a string.

Thus, it's not a hidden gem, unfortunately.

If you want, I have every single piece of information that we know about the 30-Team ROM hex wise, so if you want to write an online editor, let me know and I'll flip you the info. It's a lot of stuff, that's for sure...this info came from the guy I worked with to get the ROM expanded, he's the one who wrote all the assembly code to make it happen.

It might be cool to write an online editor much like Nightwulf's 10-team editor...

Turd

I just re-read your post. What you're seeing is the HTML from my editor that allows you to tweak the juice level of the game (how hard the CPU hits, throws, how fast they run, etc).  Definitely not supposed to be in there.  My export function was probably outputting it when it shouldn't have...

pmeth

#3
Quote from: Turd on 01/25/12, 12:32:05 PM
If you want, I have every single piece of information that we know about the 30-Team ROM hex wise, so if you want to write an online editor, let me know and I'll flip you the info. It's a lot of stuff, that's for sure...this info came from the guy I worked with to get the ROM expanded, he's the one who wrote all the assembly code to make it happen.

Sure, I would love that.  I tried my hand at programming roms in assembler.  Got as far as making a half-working pong game with Mario's head as the ball.  Definitely had no idea how that would help me hack RBI 3, which was my original intention.  I did learn a bit though like screen refresh cycles, checking which buttons were pressed, etc.

My ultimate dream is that I can make not just an online editor, but a wrapper that surrounds RBI with extra information as you are playing.  For example when a player comes up to bat, his mlb.com profile gets displayed with his picture, stats, etc as well as his stats for the current game.  When I found jsnes, I felt that dream could be a reality, but had no idea where the data I need is being stored (who's at bat right now, did someone just get a hit, was the last pitch a ball or strike, etc.).  I know the data is there, just don't know enough about the running of the rom to get at it.

P.S. I think your editor looks pretty neat and seems to do a bunch of cool stuff.  Haven't had a chance to check it out but will definitely soon.

Turd

Awesome. I'll hook you up with whatever you need.  I'd love to see the yearly ROMs come out, I just don't have the time to do them...if you want to email me, we can do our chatting there...travis at jansens dot us