Breaking news - All CPU Opponents Test Positive For Steroids

Started by Turd, 08/01/09, 08:05:13 PM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

Turd

Sweet, checking it out now.  In the meantime, just got an email from my hacking friend...

Quote from: RBI Hacking Guru on 08/02/09, 08:37:14 PM
I should be able to boost anything of the CPU in game fairly easily (I can also set a stat cap after the boost).  Just let me know the attributes you would like and I'll write up the code and test over the following week.

Dude is a friggin' machine.  I'm not quite sure how much better it can get for RBI fans right now...

P.S. Black bat = much better, thanks!

TβG

stadium editor?  haha

i have no idea what attributes to do as i'm not much of a stat geek or prgrammer.  so maybe someone else can help you out with the direct numbers you're looking for.  having all this ability to change everything he's doing in a user friendly editor would be most excellent, of course.
Quote from: Nacho on 03/15/16, 10:17:08 AMWe've had babe drafts. We've had a sandwich draft. We can have our babes and eat sandwiches, too.

Turd

By attributes, what he means is, let's take a player for example, Ryan Braun...he's got like, 932 power or something like that...

This new patch would allow you to say that you wanted to juice CPU batting by 75 power points.

So, whenever you pick a team and play vs. the CPU, Braun would be juiced to 1007 for power.  He also mentioned a cap so you'd be able to say that no power can go over 975 or something like that, and then Braun would be capped at 975 since the 75 boost would put him over the cap.  Other players would remain at their juiced power level unless they went over the cap.

I sent him all the attributes that I was juicing in my workaround hackity hack method of doing this, which were:

Power boost
Speed boost
Pitch speed boost (technically this could be one for each sinker, normal, and fastball
Sink ability boost

I was also setting a pitching handicap for the man team as stated below:
Man batter contact handicap - I was adding like, 100 contact to my player's contact so that they desperately needed to make good contact with the ball, or risk a tiny blooper, floored at like, 700 power or something.

I was also handicapping curve so my players couldn't curve the ball as much.

We shall see what he comes up with. As for the editor, I don't know how far Nightwulf is on his editor, or if he's including any of these features we've talked about in this thread.  I've been passing over all the info I get so he's up to date on everything, though.  My editor is sort of half finished, really it's only good for local editing right now cause I've not secured it in any way or put any more real work into in effort to let Nightwulf get his out the door.  Once he's finished, you guys will be able to edit away until your heart is content...

TβG

well, i finally lost to philly with the angels.  8-2.  they smoked 5 or 6 home runs.  there was a glitch in te late innings with the phillies in the field.  the second baseman doiked one and then never recovered to pick up the ball.  the fielders just kept running up and down very spastically.
Quote from: Nacho on 03/15/16, 10:17:08 AMWe've had babe drafts. We've had a sandwich draft. We can have our babes and eat sandwiches, too.

Turd

The wife was gone so I played a lot of RBI tonight, and got my ass beat down too.  I'm going through all the teams with the Brewers, and I'm 4-6. Yikes! Just got down 4-0 vs. Braves and couldn't recover.

Never saw that glitch...I've played a lot of RBI on the juice and haven't seen that happen yet, so I'm not gonna be worried about it unless it happens a lot.

I'm throwin' in the towel for tonight...I'll keep you posted on the juice updates over the week...later peoples...

Not Gantry

excellent work tecmoturd....a  possible suggestion to make the computer a better opponent. On outside pitches, the computer batter will move towards home plate and stay there. On inside pitches, the computer batter will be way out of position and be near the outside of the batters box. I wonder if there is a way to make sure before each pitch the computer batter always centers himself or... many players like to move their batter to the top of the batters box so i wonder if theres a way to do that for a computer batter...again great work so far!

Turd

Great suggestion. I had a similar idea where the batters position was just locked, but I like you centering idea better.

Re-Peat

Just lost to the Yankees 11-0 in the 5th.

Straight pitching to Damon, A-Rod, Tex, Jeter, and Posada is not advised.
Quote from: TecmoBowl Terror on 12/29/10, 07:51:27 PM
anyone ever notice that if you drop a deuce on someones windshield in sub-freezing temperatures, its pretty damn hard to get off once it freezes.

Turd

I hope the 'reset batter' hack is feasible, cause then you could curve all you wanted without having to straight pitch...

I wouldn't recommend straight pitch anyways...slurve, while still dangerous, is a lot better...

JoeDirt

I saw something kinda neat on this rom...I hit a long, high foul ball to the stands to the L of LF...the ball hung up quite a while, giving the LFer time to walk into the stands (about the equivalent of 50 ft or so) to try to track the ball down.  He still didn't get to it in time, but it appeared to me that he would have caught it if it wasn't so far foul.
Quote from: BDawk on 10/10/07, 08:16:42 AM
The dee nee tard mixed in with gantry looks a little bit like TBT

Turd

Awesome! I can't imagine that has anything to do with the 30 team hack, I'm sure it's got something to do with the juice or something.  Heh, nice...we can just as glitchy as the original game developers were ;)

RBIKING

Roy Halladay throws a perfect game against the Rangers and the Blue Jays run their steak to 8!

I did this throwing Slurve style, he still had plenty of gas left..( I think I only threw 2 balls the entire game)  Most of the contact made were weak grounders, Hamilton hit one to the deepest part of the field for a long out.  Other than that the Perfect game wasn't never in jeopardy.



lrod4

WOW is all I can say.  Just got done playing the Brewers with my Cardinals.

I was cruising by the 3rd inning.  Ludwick hits a 2 run homer in the 1st, Ankiel hits a bomb in the 2nd, and Pujols hits a 2run homer in the third.  I was good right?   Wrong.  I gave up a tying 2 run bomb in the 9th and then Braun tags Franklin in the 10th.

It does make it a lot harder.

Thanks for everything.

Luke

Sorry I dont know how to insert a image in this message so I had to attach.  How do you insert an image??

Thanks again


BeefMaster

Quote from: lrod4 on 08/03/09, 05:54:43 PM
Sorry I dont know how to insert a image in this message so I had to attach.  How do you insert an image??

If you've uploaded the image to photobucket or something, you can put it in with an [img] tag (there's a button on the post page that will insert it for you).  If you hadn't already uploaded the image, you can't insert it into the message - attaching is the only way to get it on your post (although it still shows up - I can see the evidence of your defeat).
"Nobody in football should be called a genius. A genius is a guy like Norman Einstein." - Joe Theismann

Turd

I got the juice boost numbers...he provided me with:

- Sink ability, pitch speed, batting power, run speed boosts with the ability to set boost amount and a cap
 
- CPU Batter's Box Position for lefty's and rightys

- Patch that makes the CPU recenter himself (this didn't accomplish what I'd hoped it would do, but it still helps).  I guess for CPU games you could lower the curve rating a bit so guys can't curve so much, and that'd force you to throw more strikes...

Not Gantry


Turd

I think this deep in the thread it bears repeating that stout has been rocking these patches out left and right for us, and I don't want it to get forgotten his role in all this. I'm just taking what he gives me and putting it into a useable manner...

For the new version, what kind of juice would you like to see? I'd rather not make 10 different juice combinations (although I will if there's enough requests for different stuff).  Can you guys all agree on suitable values and cap amounts?

I was using +75-100 for batting with a cap of 1000 (guys like A-Rod and Ryan Howard are already around 950, which was the max power I used on this ROM)
running speed I was using +15
pitch speed I maxed out (makes it super hard to hit)
sink ability could stay put, as they already sink it enough, but it's available to tweak if needed.

What do ya'll think?

Big Hath

when you say you maxed out the pitch speed, do you mean like the Heaven vs Hell rom that someone posted here?
Battle not with monsters lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you.

Turd

Yes, meaning every pitcher throws 121mph max. It was fun and hard, but it worked. Although, That was before we had fielder juice, and paired withe the fielder speed increases, I'm not sure it's as necessary causthe game is already hard enough, and frankly the fast pitches like that detract from original style gameplay feel.

Turd

I'm going away for a day or two, and when I get back, I'll post up my exporter. Note, this is not my full-fledged editor.  It's just a screen where you can edit all the juice values for everything we have received from stout and then hit export, and it creates a juiced version of my 30-Team 2008.

I am not gonna post it now cause he's adding two more things to the ROM for me, which are human curve handicap and human contact handicap as well as the other juicings and the batter resetting his position after each pitch.

With all of this, you should be able to customize your ROM to be as difficult as you damn well please.