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Ranking a team after the ratings are done

Started by Turd, 01/29/10, 12:58:46 PM

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Darky

#20
Quote from: tecmoturd on 01/30/10, 08:00:37 AM
Screw it, I just read your post, and I have to say, I'm a very interested in your data and formulas. This can only help me make my ratings for my ROMS even better. Any time you're ready, so am I.

It's going to take a while, I still need to finish up the stats from last Fantasy RBI season and reevaluate my ranking system. I'm not suggesting it's perfect but it does give me a good idea. TBG has a ranking system as well and I've studied how he drafted players to fit his philosophy. It's  pretty sound and you can ask him about his approach in a pm---he's really private with it.


Quote from: TβG on 01/31/10, 07:54:01 PM
i'm not sure if darky would disagree with this, but, as a two time champion of the watch league, i believe the "speed" rating for batters is not as important in watch games as it is in player v player competition.  

Well TBG, I've seen how significant speed is in watch games and I've seen how it's just as equally important in player vs player games. More teem speed equals more total bases on hits that are not homeruns. I've seen plenty of slow runners go from first to third base get tagged out at third base on a base hit as well as going from second to home. Players with a speed rating of below 130 can really hurt you on the basepaths. There are other situations I can illustrate here, but I'll just focus on this element of speed and how it impacts the game.

The two teams in the finals last year of the FRBI V season had above average team speed and led the league in a lot of offensive categories. Basically, speed is going to give you more opportunities to keep the inning going (called safe on force plays/inf singles) as well as produce more runs and take extra bases that result in runs.
A good example is if you have a player at first base with a speed rating of 134 or better, the chances are far greater for him to score from first base on a double as opposed to a player with a speed rating of say 130 or lower. Say there are two outs and the runner from first base stops at third on a double, then the next batter ends the inning and that run never happens. I've seen that a lot of times over all the games I scored in watch mode. And that is just one example of many others of how having above average speed benefits a team in many ways. Now I do understand that power is supreme in RBI watch mode, but if a player with great power ratings is really slow, it sort of evens out in the long run. Nomaaa and Beefmaster's team was a good example of that.


80's at eight

BeefMaster

Yeah - I went with a "power uber alles" philosophy when drafting, and it didn't work out too well, although I'd point out that I've pretty much always had a team that was competitive with similar strategy in previous leagues (I'm a 2 or 3-time World Series loser, kind of the Vikings of Fantasy RBI).
"Nobody in football should be called a genius. A genius is a guy like Norman Einstein." - Joe Theismann

Darky

Quote from: BeefMaster on 02/01/10, 10:14:29 AM
Yeah - I went with a "power uber alles" philosophy when drafting, and it didn't work out too well, although I'd point out that I've pretty much always had a team that was competitive with similar strategy in previous leagues (I'm a 2 or 3-time World Series loser, kind of the Vikings of Fantasy RBI).

You did well last season. You got to the playoffs but your bats disappeared against the number 2 pitching staff in the league (Fighting Artichokes). And I don't think you had the best pitching staff. Live by the long ball die by the long ball lol. The power orientated approach wins in the league--no doubt about that---but I've observed that high power rated players with low contact ratings can really disappear in stretches----they are too streaky. And if they can't run, then it can be an offensive problem. I think nomaaa's team had great power, but also hit into the most double plays due to the lack of team speed.

80's at eight

BeefMaster

I completely ignored pitching - I haven't seen much of a pattern to pitching abilities, so I generally treat them like kickers and defenses in fantasy football, making sure I have a full starting 8 and maybe even one or two bench guys before I worry about pitchers.  About the only thing I worry about from a pitching perspective is avoiding the 12-stamina relievers.
"Nobody in football should be called a genius. A genius is a guy like Norman Einstein." - Joe Theismann

TβG

Quote from: Dårky on 02/02/10, 06:36:55 AM
but I've observed that high power rated players with low contact ratings can really disappear in stretches----they are too streaky.

you mean high contact ratings (which are worse) right?
Quote from: Nacho on 03/15/16, 10:17:08 AMWe've had babe drafts. We've had a sandwich draft. We can have our babes and eat sandwiches, too.

Darky

Quote from: TβG on 02/02/10, 01:27:44 PM
you mean high contact ratings (which are worse) right?

Yeah, that is what I meant. I got mixed up there. Lindeman comes to mind of a productive player who is really streaky---high power rating (861) but below average contact rating (38).
80's at eight

Darky

Good discussion from the past and something to chew on before the draft! And I just found my historical stats excel file with all seasons combined! And they are classified until 2035  :P
80's at eight