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BOP discussion revisited

Started by Gantry, 08/14/04, 02:24:37 AM

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ultimate7

Quote from: Teddyballgame on 05/15/06, 04:12:32 PM
i don't want to rain on your parade, but you may want to address the fact that if you use nightulf's editor and set errors to "0" you will never have a bop.  ever.

The quick "early" throw is a multiplier on the BOP ratio
Quote from: Dårky on 11/02/10, 12:04:50 AM
The Raiders are a successful organization

broiler

Quote from: Teddyballgame on 05/15/06, 04:12:32 PM
i don't want to rain on your parade, but you may want to address the fact that if you use nightulf's editor and set errors to "0" you will never have a bop.  ever.

if you set errors to "0" you will never have a computer forced bop, but i firmly believe in the user forced bop.  the proof will shock you, 2 in the coot, 1 in the boot

nightwulf

Quote from: ultimate7 on 05/15/06, 04:17:59 PM
The quick "early" throw is a multiplier on the BOP ratio

Multiplication doesn't exist in binary mathematics. A loop simulating decimal multiplication (or a similar effect) would be blatantly easy to spot.

$DA82> 0A 07 0C 0A 08 0B 0B 09 06 04 ; error probability by team

$DDDE> AD 1501: LDA $0115    ;
$DDE1> D0 06:   BNE $DDE9    ;
$DDE3> AE 1701: LDX $0117    ;
$DDE6> 4C ECDD: JMP $DDEC    ;
$DDE9> AE 1601: LDX $0116    ;
$DDEC> 20 67EE: JSR $EE67    ;

  $EE67> A5 16:   LDA $16      ; start of RNG routine, seeds in $15-$17,
  $EE69> 0A:      ASL A        ; pseudo-RN left in A
  $EE6A> 45 15:   EOR $15      ;
  $EE6C> 49 80:   EOR #$80     ;
  $EE6E> 0A:      ASL A        ;
  $EE6F> 26 15:   ROL $15      ;
  $EE71> 26 16:   ROL $16      ;
  $EE73> A5 17:   LDA $17      ;
  $EE75> 0A:      ASL A        ;
  $EE76> 0A:      ASL A        ;
  $EE77> 38:      SEC          ;
  $EE78> 65 17:   ADC $17      ;
  $EE7A> 85 17:   STA $17      ;
  $EE7C> 45 15:   EOR $15      ;
  $EE7E> 45 16:   EOR $16      ;
  $EE80> 60:      RTS          ;

$DDEF> DD 82DA: CMP $DA82,X  ; compare probability number with RN in A
$DDF2> B0 0A:   BCS $DDFE    ; branch if RN in A > error probability by team
$DDF4> 20 BDB5: JSR $B5BD    ; ... otherwise JSR to error++ routine

  $B5BD> AD 1501: LDA $0115    ;
  $B5C0> 49 10:   EOR #$10     ;
  $B5C2> AA:      TAX          ;
  $B5C3> FE 6806: INC $0668,X  ; increment error number offset by team in X
  $B5C6> 60:      RTS          ;

Please point out any code which uses a "multiplier" for error probability. The appropriate number is loaded from RAM (addressable at 0xDA82-0xDA8B), compared with a pseudo-random number generated at 0xEE67 and left in the accumulator, and the branch to increment team errors is immediately made if an error occured.

Quote from: broiler on 05/15/06, 04:18:20 PM
if you set errors to "0" you will never have a computer forced bop, but i firmly believe in the user forced bop.  the proof will shock you, 2 in the coot, 1 in the boot

So let's see one. Create an appropriate ROM and film your games with fceu-blip. Someone believed just as firmly that pinch hitters whose names begin with "H" were better hitters.

ultimate7

Quote
$DDF2> B0 0A:   BCS $DDFE    ; branch if RN in A > error probability by team

$DDFE    = Don't Dare Field Early
Quote from: Dårky on 11/02/10, 12:04:50 AM
The Raiders are a successful organization

Darky

I have a theory for those who experience this BOP (throwing before you field) phenomenon.

It's a quantum consciousness approach, so it does indeed have a strong mystical element to it since there can never be empirical and physical proof for this unless one was to film the games and demonstrate this enough times to merit any consideration to such a mystical theory. Or if there were some sudden breakthroughs in neurological/quantum/physical science.

First, if we are to consider that thoughts are proven to be powerful frequencies (brainwaves are measured in hz), and if we are to entertain the notion, on a subatomic level, that all frequencies do in fact warp matter and warp any other frequency, then there may be some truth into this phenomenon.

Basically, if you firmly believe that pressing the button excessively leads to a BOP, then this may come true if you have this thought during the play and before you even play. The probabilities for a BOP increase if your thoughts are overloaded with the belief that you may be causing a BOP to happen. Again, thoughts are powerful frequencies and according to  theoretical physicists, this may be possible in theory. It's a byproduct of the Law of Attraction. What you put in, you get out from the universe---thoughts and experiences align---all good and bad and between.

So there's that from a different approach and the only reasonable explanation in tackling this mystery.  ;)

Also, there is the law of coincidence. Basically, if you hit the buttons before every ball that is fielded, coincidental probabilities dictate that you will indeed experience a BOP, because that's what the probabilities say if you hit the damn buttons early every time you field the ball. Duh...
80's at eight

TβG

what about using some sort of projections to cause the opposing team to bop?
Quote from: Nacho on 03/15/16, 10:17:08 AMWe've had babe drafts. We've had a sandwich draft. We can have our babes and eat sandwiches, too.