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RBI Baseball ROM Study - Filling in the gaps

Started by Turd, 11/10/26, 07:17:44 PM

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Turd

Here's a new thread I'm starting to share new things I've learned digging through the game.

First new find, at least to me, fielders throwing the ball get penalized on a gradual basis.  It's not binary fast/regular throw.

The direction and A are pressed quickly together, and the game measures the gap between them.

Same frame: +128 power, so the throw is 640 instead of 512.
1 frame apart: +96.
2 frames apart: +64.
3 frames apart: +32.
4 or more frames apart, or direction held first: no bonus, so it's the plain throw.

You really do have to tap both almost at once. A slower press gives the normal throw.


BeefMaster

Just played a game of RBI 3 '26 on Ninja's site. Some things that I thought of (some specific to RBI 3) that I don't know ever got figured out...

How do fielding positions for the lineup in RBI 3 work? Does it just count that you have 3OF, 4IF, 1C, and penalize error rate or something if not?

Is the "throw from left field to third is offline and rolls to the fence" actually by design or essentially a glitch, and if by design, is it affected by error rate? Not sure if it happens in arcade, which of course doesn't have BOPs.

Anyone managed to find whether the HITTING EDITOR we found in the RBI 3 ROM is connected to any code? We were never able to connect it to anything playable, not sure if there was executable code there or just leftover strings.
"Nobody in football should be called a genius. A genius is a guy like Norman Einstein." - Joe Theismann