News:

RIP GoReds

Main Menu

2013 RBI ROM - Version 1 available for download

Started by Turd, 04/05/13, 04:03:33 PM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

Turd

New ROM ver 1.1 available.

Notes:
Capped speed at 144 for all players, lowered Victorino slightly, gave Ellsbury max original speed (144)

Turd

There isn't much to base low AB guys' speed off of, so I keep them low until they produce...as for the other change, we're getting into the slippery slope of morphing the ROM as the season goes on (a drawback of releasing after the season started), so I think that should stay as-is for now...if it's a glaring mistake and a true starter or role player got missed by me and it would have been known before the season started, that's a different story...

As always, I'm open to discussion. The ROM is made better with community support...I can't wait to put this on my arcade and play some games...

Kind of makes me wish the league was back up and running...never got enough guys to try and play online, unfortunately.  That said, I'm down with playing some dudes online if people want to...

Turd


Turd

You know what I need for these roms is an assistant.  A guy who looks over the ROM afterwards and picks up things like this...maybe a guy who has better power but was injured and didn't get the PA's the previous season, or finding speed issues with players who aren't represented by their stats...

Not that it'd fix rookies, but maybe taking a 3-year average would help with some of that...

Turd

Alright, 1.2 is available in the top thread.  From this point forward, I'll be batching up any changes and putting out nightly builds so that I don't have to tweak so often.

Turd

Heh, funny you say that, I was just looking at the phillies...I feel like Utley should be higher too with this awesome OBP.  I might tweak those two guys...

TbT

Quote from: Turd on 04/08/13, 11:44:54 PM
Looks like I have everything ready to go. Last thing is to spend 10 minutes goign through the benches and putting highest powered guys first...

Just looking through old posts...Keppenger has high power, but he's got a groundball attribute that makes him hit more for average than for HR...that was given to anyone with 300 BA and low power numbers.  The rest I bumped around a little based on yoru suggestions.

Apparently I've been under a rock for awhile and didn't know the groundball attribute was a real metric of R.B.I. 
As recently as a few years ago I recall it was considered hogwash.  Does it just primarily create GB's and line drives with little amounts of flyballs?
Visit:  http://www.tecmobowl-vs-rbi.com/index.html ---strategy, info, and player ratings for Tecmo Bowl & R.B.I. Baseball.

Turd

The old GB attribute is hogwash. The one I refer to is an actual hack out in where you can control the number of HR/ground all ratio. It uses a byte that was on every batter that was previously not being used.

TbT

Have you ever incorporated the groundball attribute into the original rom?  Would such a thing perhaps make the speed of the Cards/Astros more viable?

Can pitchers homer in the 2013 rom?  I think that is one facet sorely missing from RBI was the fact that no pitcher could go yard.  If the mere threat was there on a perfect pitch/hit it would make the game a little more interesting.  What about the DH rule and switch hitters?
Visit:  http://www.tecmobowl-vs-rbi.com/index.html ---strategy, info, and player ratings for Tecmo Bowl & R.B.I. Baseball.

Turd

Calm down, my friend :)

No, original ROM I haven't, but you could put the original ROM roster on my 30-team ROM and you'd be just fine.

Pitchers are base hitting stats in this ROM, so they aren't likely to hit a HR.  There is no DH hack.  This ROM does have a switch hitter hack, though.

Lastly, I forgot to do error ratings, so I need to set that up.  Expect a new ROM tonight or tomorrow...

Turd


VEGAS

what determines error ratings? sorry for the newbie question.
And BOOM goes the Dynamite!

Turd

I used the team errors as a percentage of the average...then just assign a number 4-12 (original ROM range).  That number basically determines how often the player in the field gets a BOP...higher the number, more often a bop will happen...the number is a fraction out of 255, so:

at 12, the fielding team will yield an error 4% of the time...

Turd

Here's the blurb from NW's original editor:

This page allows you to change the error probability for each team. Note that these fields only affect the chance of fielding errors (commonly referred to as "BOPs").

Any time a fielder is about to touch the ball on a BOP-eligible play (that is, after the bat has left the ball, but before the ball has hit the wall, unless the ball hit the wall before touching the ground) a random one-byte (0-255) number is generated. If that random number is less than the error probability for the fielder's team, a BOP occurs.

For example, say a team has an error probability of 10. When a fielder on that team is about to touch the ball (on a BOP-eligible play), a random number from 0-255 is generated. If that number is less than 10 (0-9), then the fielder will make a fielding error. This team has a 3.9% (10/256) chance of making a fielding error on any eligible play.

Setting a team's probability to zero eliminates the possibility of fielding errors. Setting it to 255 would cause that team's fielders to commit a fielding error on almost every eligible play (99.6%).

TbT

In an unprecedented run of bad luck, my buddy's team had 3 bops in a span of 4 hit balls.  What are the odds of that? 
Previously I'd seen maybe 2 out of 4-5 hits, and perhaps even 2 in a row, but the 3 for 4 was really devastating.       
Visit:  http://www.tecmobowl-vs-rbi.com/index.html ---strategy, info, and player ratings for Tecmo Bowl & R.B.I. Baseball.

VEGAS

Can I assume the rom you posted is the regular (non-juiced) version? If so, do you mind posting the juiced version after the kinks are worked out of the first version?
And BOOM goes the Dynamite!

Turd

The posted on ROM is the juiced version...kinks ar emostly worked out with the ROM, just slowly adjusting players as I see fit.

I played my ROM on my arcade with Milwaukee and lost to Nubs 7-4.  Braun was 4-4 with a homer though...

VEGAS

WHEW! glad to hear the one posted is the juiced version! I've eeked out wins all the games I played but each has been very close and I was surprised at the quickness of the COM fielders. Good to know that I've been playing the juiced version. I thought this was the regular one and I suddenly got shitty at this (that scared the beejesus out of me as to thinking how fast the fielders would be in the juiced version). Cool. I think I'll play with the one you've shared till the weekend then send in my order. Does that work with your schedule for producing them?

Quote from: Turd on 04/09/13, 11:00:32 PM
The posted on ROM is the juiced version...kinks ar emostly worked out with the ROM, just slowly adjusting players as I see fit.

I played my ROM on my arcade with Milwaukee and lost to Nubs 7-4.  Braun was 4-4 with a homer though...
And BOOM goes the Dynamite!


Turd

I'd say.  That's why I listen to team experts instead of trying to do the impossible and keep tabs on every team/player.