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Family Stadium '90 editor

Started by nightwulf, 07/11/05, 03:16:49 AM

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nightwulf

"I'm running on no sleep .. NO SLEEP!"

So people have been asking for an editor for jggames' translated version of Family Stadium '90 (discussed in this thread). Making something as comprehensive as the RBI Editor for this game would take a lot more time than I have at the moment, but I've spent some time the last few days and thrown together a simple editor for the game.

Find it here: http://nightwulf.rbicentral.com/fs90-editor

The only things editable are batter data, pitcher data, and generic pitcher batting data. Other things aren't possible (yet), but this should give our fantastic ROM authors the ability to do something with this ROM. The "base" ROM used to build new ones is the same one that jggames last posted in the thread mentioned above. So, homerun distances are still displayed in meters, but pitch speeds are in mph, and all of his translated graphics and text are included.

This editor does not use the user system from RBI Editor at all, so there's no server-side saving or loading. Instead, you can download the file directly to your hard drive, and upload it for further editing later.

The "default" data used by this editor is pulled from the Japanese version. The only difference is that the players have been renamed to "Bat01" and such. This is because the Japanese character set in the original ROM has been replaced with English (ok, Roman) letters, so I can't really use the names as they were originally.

This was thrown together over the last few days at obscene hours of the night (ok, morning), so please let me know of any problems you (will) encounter. Hopefully some time in the future I can come up with something better, but I think everyone will enjoy this for now. I can't thank you all enough for the support given to me by the community recently, so here's a little "thank you."

Nightwulf

TecmoGuy

Meunster, Swiss, and Montery Jack.

TommyD (MrOJ)

QuoteThat's not Yankee dancing - that's Devil Rays dancin'!

Quote from: fightonusc
I'm going to take your NES controller and jam it so far up your ass that you'll need to learn how to work the 'A' button with your small intestine.

jggames

Great work nightwulf. I'm glad to see the effort I/you/ and all other contibutors put in on rom have not gone to waste. Can't wait to see a 2005 rom that you can play a season on. Once again, thank you.

nightwulf

Happy to help, and glad I finally had the time to throw this together. Found and corrected a couple backend errors already. Minor things that I doubt anyone noticed, but fixed anyway.

I also changed the look just a bit to match some work I've done on the next version of RBI Editor (which will probably be released in 2012). Let me know what you think. It's probably tough to tell a difference without seeing both side-to-side, but I think this looks cleaner.

Nightwulf

Dryden

Nice graphic in the upper left...

One question - any possibility to change the team names?
dee-nee i love you because
when you're hard up you pawn your
intelligence to buy a drink

nightwulf

#6
Heh, glad you like it. :)

Changing teams is a bigger deal here than in RBI. The main difference is that the team icons used on the select screen and various other places throughout the game show color. Without getting into the gory details of NES name tables and tile attributes, basically you'd have to select four palettes of three colors each, and choose one palette (of three colors) to use for each of the sixteen icons. That palette data, the icon "drawing," and the icon attributes (colors) are then used in a number of places throughout the ROM.

I've got some thoughts for the backend coding of that, but finding every place that data has to be used and modifying it for each particular place it's used in the ROM will be a pain. Not to mention that I haven't even begun thinking of how to design a UI to edit them.

The team names don't really mean anything, as where the name of the team was spelled out in RBI, it's represented with an icon in FS'90. I just listed the team names for the icons that jggames drew for the ROM. Editing those icons "on-the-fly" will be a bitch.

Nightwulf

Bonny

Thanks Nightwulf, that kicks ass.

TbT

looks like you earned your recent "paypal loot" keep with this one.......good job, dee-nee is pleased.
Visit:  http://www.tecmobowl-vs-rbi.com/index.html ---strategy, info, and player ratings for Tecmo Bowl & R.B.I. Baseball.

MR RBI

Power rating for players start at 223 .This is low correct?

Dryden

Play around with them, and see where you like them.  It's all relative, anyway.
dee-nee i love you because
when you're hard up you pawn your
intelligence to buy a drink

TempoGL

can i get one of these ROMs burned onto a cartridge by the NESreproductions guy?  if so, i might have to contribute my life savings to your paypal account
Quote from: Nacho on 02/15/24, 12:09:31 PMWho Let the Dogs Out is an underrated masterpiece.

nightwulf

Quote from: MR RBI on 07/11/05, 05:14:37 PM
Power rating for players start at 223 .This is low correct?

Quote from: nightwulf on 02/15/05, 05:53:50 PM
Power is very different in this game. It's a one-byte field (0-255) and there's very little difference between them. Power numbers for players in the 14 selectable teams range from 0xD9 (217) to 0xED (237).


Quote from: Strassy on 07/11/05, 05:20:40 PM
can i get one of these ROMs burned onto a cartridge by the NESreproductions guy?  if so, i might have to contribute my life savings to your paypal account

No, unless you can find a "donor cart" using Namcot (Mapper 19) hardware for memory mapping. As far as I know, it was only used in Famicom (Japanese) games, so you'd need to find an appropriate Famicom cart, and an adapter to use it in a NES. Alternatively you could try converting the game to use something more common (MMC3 would probably be the best bet) instead of the obscure hardware it's using. It's been a while since I looked it up, but I don't think the Namcot hardware had anything terribly special. I wanna say there was some extra sound hardware, but it probably wouldn't play on the NES anyway, as the Famicom had sound capabilities that the NES did not.

Nightwulf

TempoGL

hmm...unfortunately i have no idea how such a conversion would be done.  thanks for the info, though.
Quote from: Nacho on 02/15/24, 12:09:31 PMWho Let the Dogs Out is an underrated masterpiece.

nightwulf

Heh, frankly, neither do I. I was just kinda thinking outloud. I'm fairly familiar with MMC3, since that's the mapper used by RBI, but I know pretty much nothing about all the other mappers. I'll do some research and see if anyone has the specifics on mapper 19. Even that could be a stretch, since obviously there are no companies just handing this information out, so we have to reverse-engineer everything, and that's difficult at best for obscure mappers that were never used in the US.

Then again, older emulators (like NESticle) don't support the mapper correctly, but newer onces (like FCEU) do, so apparently someone figured something out. I can't make any promises, but I'll look into it.

Nightwulf

Nails

Great stuff, Nightwulf.  Thanks for the hard work.
I've been swimming in raw sewage ... I love it

nightwulf

Whoops. The Ability and Speed columns were reversed. Fixed.

While I'm at it, even though the three "Ability" fields (sinker, curveL, curveR) are one-byte (0-255) fields in this game, a value of 0-15 is still "expected." Using extremely high values is kinda fun though, balls start wrapping around the screen ...

Nightwulf

JerryD

"He's Lemmy. He can be in any damn video he wants to!" -- Butthead

TempoGL

man, i just spent like 20 minutes making an all-time white sox team...and then realized that i never changed the team on the sidebar...now the white sox are the yankees!

dah-nah!
Quote from: Nacho on 02/15/24, 12:09:31 PMWho Let the Dogs Out is an underrated masterpiece.

nightwulf

Quote from: Strassy on 07/11/05, 07:02:00 PM
man, i just spent like 20 minutes making an all-time white sox team...and then realized that i never changed the team on the sidebar...now the white sox are the yankees!

dah-nah!

Select Yankees, click the "switch" button by one of the players, select White Sox, click the same button again. Rinse and repeat for all batters and pitchers. Not elegant, but easier than retyping it all.

Nightwulf