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#11
RBI Baseball / Re: Wanting to organize WSOP s...
Last post by BeefMaster - 09/29/25, 03:32:27 PM
For organization advice, I'd also recommend talking to the guys who run the Omaha Tecmo Bowl tournament - previous years included RBI as well (I actually played the aforementioned Beales in the third place game one year). Dee-Nee member TBT use to run it, and it pulled in people from around the country plus some Canadians. TBT's not active on the forums anymore, but you can try DMing him, and he might still be available through the contact page on tecmobowlnes.com or DMing him on Twitter (@TECMOBOWLvsRBI).
#12
Hi Gantry.

Long time big fan of the site. Thanks for doing it all these years.

May you please forward my info to Mike Beales or provide me with contact info via DM?

Greatly appreciated.
Ken Walton
#13
RBI Baseball / Re: Wanting to organize WSOP s...
Last post by Gantry - 09/29/25, 03:03:03 PM
This all sounds very cool, welcome! 

If I still lived in Chicago I would be in, but given I'm in Ohio I'm well under 50% to attend. But not counting it out!

How many people are you hoping to have for said tourney? 

If you haven't reached out to Mike Beales, I would start there. He organized a bunch of national RBI Tourneys in the Chicagoland area 10-15ish years ago. 20ish? 
#14
Hello. We are looking to do an RBI Baseball Tournament in Chicago in Summer of 2026. Kind of a World Series of Poker style event with a Main Event and then other tourneys such as High Roller, Partners, Teams, Pitcher/Hitter, Winning Streak Challenge, etc. as well as hit a Cubs game as well. If anyone in interested email R.B.I.Baseball.Chicago@gmail.com.

We are trying to get an idea of how many people would be interested in coming to town os as to determine what kind of gaming can we establish. Suggestions of any sort are totally welcome. We have a handful of us here that play and to work on planning and establishing the event. But none of us are event planners, and the only national tourney that we ever planned was for an old school ultimate laser tag game called Photon.

Thank you.
#15
RBI Baseball / Re: Dakota RBI Games
Last post by Gantry - 09/29/25, 08:40:41 AM
So many strikeouts when you haven't played for awhile, it's certainly easier to be sharper with pitching than hitting in RBI. 
#16
RBI Baseball / Re: Dakota RBI Games
Last post by BeefMaster - 09/29/25, 08:25:28 AM
BUMP

Our boy TBT came back through South Dakota this weekend on a college football trip and made a stop by my place. Between dinner, local tourism, and Tecmo, we only got in one RBI game, but it was a fun one... an all-star game in RBI 3.

NL (Beef) got on the board first, with a dinger from Ryne Sandberg in the 4th. AL (TBT) got that one back in the top of the sixth thanks to a homer by Rickey Henderson, then gave it right back the next inning when Sandberg and Kevin Mitchell delivered back-to-back doubles. In the 8th, though, Rickey struck again - he got an infield single, stole second, and scored on a double by Cecil Fielder.

To extra innings!

Just like last time we played, the outcome probably needs a big asterisk - neither of us put in a new relief pitcher after the 9th, so Randy Myers and Eck were pretty gassed by the 11th when things ended. With two outs, Mitchell hit a liner that just cleared the wall in center, and the old guys were finally able to go to sleep.

The two teams combined for 29 strikeouts, and honestly the way I was swinging the bat he was probably being merciful that it was that few.
#17
News / Anything Goes board update
Last post by Gantry - 09/27/25, 08:13:49 AM
Per HIGH DEMAND the Anything Goes board is no longer visible to guest users. Over 20+ years there's too much personal information and people's names in there that folks don't want to come up on a Google search.

Only this board and the RBI Board can be seen unless you are logged in and have a few posts under your belt.

If you don't see AG you aren't logged in, so log in dummy.
#18
RBI Baseball / Re: Help with modifying ProYak...
Last post by NoroNoro - 09/21/25, 11:41:04 PM
ProfessorW,
Thank you for your detailed explanation.
I'm amazed by the technique you used for the Japanese translation.
I immediately tried reproducing "Egawa vs. Kakefu" using the screenshot of the character table you provided, and it works perfectly in my environmentw :thumbsup:
It's also reassuring to see that Japanese characters are displaying correctly.
I'm also amazed at how well you understood the handling of voiced and semi-voiced marks.

Making player names 5 letters long might be a bit challenging for mew
New hacks might exist, so it could be fun to try looking for them.
I will help as much as I can.

By the way, to make it easier for Japanese users like me to find this thread, it might be better to give the thread a title like "Family Stadium" or "Famista." That way, it's easier to read via Google Translate.
==============================================================================

ProfessorWさん、
丁寧にご説明いただきありがとうございます。
日本語翻訳の技を見せていただいたことに驚いております。
早速、頂いた文字テーブルのスクショを使って「えがわvs.かけふ」を私の環境でも再現してみました。納得ですw :thumbsup:
日本語フォントも問題なく見えているようで安心しました。
また、濁点や半濁点の扱いについてもよく理解されていることに驚きました。

5文字化は少々ハードルが高いかもしれませんw
新しいハックがあるかもしれないので、探してみるのも面白いかもしれません。
できるかぎりお手伝いしますよ。

ちなみに、私のような日本人がここにたどり着きやすいように、スレッドタイトルは「Family Stadium」や「Famista」にすると、Google翻訳でも理解されやすくて良いかもしれませんね。
#19
RBI Baseball / Re: Help with modifying ProYak...
Last post by ProfessorW - 09/21/25, 10:17:31 PM
Quote from: Beastmode on 09/21/25, 10:05:40 PMOk so just to be sure, you want me to help you with extending the player names with the patch u put in the first post that you cant access but has instructions?

Well, probably the most clean solution would be a patch to extend the player names to 5 letters, independent from other patches. I just included in the first post my patch in case it's easier to debug with romanized characters.

Since NoroNoro told us about the use of the last two bytes of PITCHER data, I suggest the following approach:

store the 5th character in an empty or unused section in the rom (unfortunately I don't know how to properly identify it) of 160 continuous bytes, one per player, and calculated:

Offset + ((teamNumber * 16) + playerNumber)

Both teamNumber and playerNumber starts counting at 0.

But the final word and implementation is yours, I don't know how hard to achieve is this approach. If you find it easier to work with the clean rom, or with the translated (patch in the first post), or do you have another approach, no problem from me.

Many thanks.
#20
RBI Baseball / Re: Help with modifying ProYak...
Last post by Beastmode - 09/21/25, 10:05:40 PM
Quote from: ProfessorW on 09/18/25, 12:35:46 PMThis is the layout of the ROM (included in the zip, alongside patch for the WIP translation) according to my notes:

Player Data
Starts at $10
16 bytes per player
BOTH BATTER AND PITCHER
 Byte 0 - numPlayer
 Byte 1 to 4 - Name

BATTER
 Byte 5 - Bats (0 R, 1 L)
 Byte 6 - Batting Average - 150
 Byte 7 - Homeruns
 Byte 8 - Contact
 Byte 9 - 2nd byte of power
 Byte A - 1st byte of power (ie, if $19 = B8, and $1A = 02, it should be read as x2B8)
 Byte B - Speed 

PITCHER
 Byte 5 - Throws (values 0 to 3)
   00 - Right Over
   01 - Left Over
   02 - Right SideArm
   03 - Left SideArm
 Byte 6 - ERA * 10
 Byte 7 - Sink Speed
 Byte 8 - Curve Speed
 Byte 9 - Fastball
 Byte A - Curve Right
 Byte B - Curve Left
 Byte C - Sink Skill
 Byte D - Stamina

TEXT AT INTRO SCREEN
 Copyright: $2F51 (17 bytes)
 License: $2F65 (19 bytes)
 Teams: $30EA (24 bytes)

TEAM INFO
NAME: 1 byte, starts at $B058, 10 continuous bytes.

COLORS
Two Sections:
SECTION 1: Starts at $3239, 3 bytes per team
 Byte 1 - Cap
 Byte 2 - Skin
 Byte 3 - Uniform

SECTION 2: Starts at $9E76, 4 bytes per team
 Bytes 1-3: same as above
 Byte 4: Color of public when team is playing, look at screenshot in the post

*** TILES, not direct data.
LOGOS (Used in Scoreboard)
Even when there is one letter, it uses two sprites
Team G (1): $11818 (Letter 1), $11838 (Letter 2)
Team L (2): $11858 (Letter 1), $11878 (Letter 2)
Team R (3): $11898 (Letter 1), $118B8 (Letter 2)
Team C (4): $118D8 (Letter 1), $118F8 (Letter 2)
Team T (5): $11918 (Letter 1), $11938 (Letter 2)
Team F (6): $11958 (Letter 1), $11978 (Letter 2)
Team W (7): $11998 (Letter 1), $119B8 (Letter 2)
Team D (8): $119D8 (Letter 1), $119F8 (Letter 2)
Team S (9): $11828 (Letter 1), $11848 (Letter 2)
Team N (10): $11868 (Letter 1), $11888 (Letter 2)

Also in these places
Team G (1): $150B8
Team L (2): $150C8
Team R (3): $150F8
Team C (4): $15108
Team T (5): $15138
Team F (6): $15148
Team W (7): $15178
Team D (8): $15188
Team S (9): $151B8
Team N (10): $151C8

LOGOS in NEWSPAPER at end of match
Even when there is one letter, it uses two sprites
Team G (1): $10C10 (Letter 1), $10C30 (Letter 2)
Team L (2): $10C50 (Letter 1), $10C70 (Letter 2)
Team R (3): $10C90 (Letter 1), $10CB0 (Letter 2)
Team C (4): $10CD0 (Letter 1), $10CF0 (Letter 2)
Team T (5): $10D10 (Letter 1), $10D30 (Letter 2)
Team F (6): $10D50 (Letter 1), $10D70 (Letter 2)
Team W (7): $10D90 (Letter 1), $10DB0 (Letter 2)
Team D (8): $10DD0 (Letter 1), $10DF0 (Letter 2)
Team S (9): $10E10 (Letter 1), $10E30 (Letter 2)
Team N (10): $10E50 (Letter 1), $10E70 (Letter 2)

Hope it helps.





Ok so just to be sure, you want me to help you with extending the player names with the patch u put in the first post that you cant access but has instructions?