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Pitcher unknowns explained

Started by Turd, 07/14/09, 03:28:08 PM

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Turd

Jlstout told me this over chat:

(3:17:29 PM) stout: I did figure out the pitching unknowns last night
(3:21:19 PM) stout: its actually not a big deal.  It is the CPU curve amount for Left and Right.  The CPU decides a pitch and left/straight/right then it checks if the bases are loaded if so it stores x80 else creates a random number. ...
(3:22:15 PM) stout: 50% of the time it uses a default x75 (left) or x8B (right) and 50% of the time it uses the pitcher's numbers Left and Right.
(3:22:36 PM) TecmoTurd: meaning how far the ball actually curves?
(3:23:18 PM) stout: Yes in conjunction with their curve control.  A player with high curve control is very very noticeable and those with low still throw mostly straight
(3:24:35 PM) stout: so a xFF curve control with a xFF (left) xFF (right) will always curve right side unless the default value gets chosen instead

So, what he's saying is it determines how good the CPU curves the ball in conjunction with their curve values...not sure if NW  already mentioned this, but this is what jstout said, and I believe him.  As previously known, it doesn't affect human play cause humans use the directional pad to control curve...

He also adds:
Values of x00-x7F curves left, x80 is middle, x81-xFF curves right.

Gantry

Fantastic, another mystery solved...

BDawk

I understand the individual words there, but when they're put together in sentences, they make no sense to me. Is that Shakespeare?

TβG

gantry or tecmoturd, can you unpack that a little more without the hex or numbers?  it's still early in the morning here...
Quote from: Nacho on 03/15/16, 10:17:08 AMWe've had babe drafts. We've had a sandwich draft. We can have our babes and eat sandwiches, too.

Gantry

#4
* It only applies when the CPU is pitching
* Half the time, the left/right "unknown" curve values are some default (117 for left & 139 for right)
* The other half it takes the values from their "unknown" category instead
* That "unknown" # is added to their regular curve rating to determine how much it'll curve
* Most unknowns are close enough between pitchers that they make little difference

I assume from the discussion the lower the left unknown (#1) the better the higher the right unknown (#2) the better. 

Turd

Thanks for translating Gantry.  I tend to forget my audience.  Basically you could make it a little more difficult vs. the CPU if you raised all the pitchers to have high "unknown" values, although it ties in directly with their curve ability as well. 

Gantry

So higher unknown is better either way?  I assumed the lefties would benefit from lower numbers but that was a guess...


Turd

Actually, I don't know the answer to that...I'll confirm with him...

TβG

this could legitimize taking a few pitchers early in the fantasy leagues (eatch games), right?  i believe there are four pitchers with extraordinary "unkown" values.
Quote from: Nacho on 03/15/16, 10:17:08 AMWe've had babe drafts. We've had a sandwich draft. We can have our babes and eat sandwiches, too.

Darky

Quote from: TβG on 07/15/09, 12:46:34 PM
this could legitimize taking a few pitchers early in the fantasy leagues (eatch games), right?  i believe there are four pitchers with extraordinary "unkown" values.

I have two of them. And they have legitimized me taking them early in the FRBI V draft. I say this because I took some shit for taking Morris and Cox so early...
80's at eight

Gantry

Both those guys have average unknown stats, unless I'm missing something...

Big Hath

the fact that your face has average unkown stats
Battle not with monsters lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you.

Turd


Gantry

Quote from: Big Hath on 07/15/09, 02:12:28 PM
the fact that your face has average unkown stats

HA!!! You said "unkown"  - a winner is me...

Big Hath

nope, your known stats are below average
Battle not with monsters lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you.

ultimate7

good to have this solved, it was relatively close to what many of us theorized they were for (CPU pitch selection/location)
Quote from: Dårky on 11/02/10, 12:04:50 AM
The Raiders are a successful organization

TβG

i still think we don't know what decides between a knuckle vs. fastball or curveball. not sure that that matters, though.
Quote from: Nacho on 03/15/16, 10:17:08 AMWe've had babe drafts. We've had a sandwich draft. We can have our babes and eat sandwiches, too.

GDavis


Turd

Willing to bet my man stout can figure out  knuckle vs. curve, but I'm gonna refrain from asking him more shit, as the goal at hand is a bug-free 30 team ROM so I can get all the locations for stuff to make an editor.

Darky

Quote from: Gantry on 07/15/09, 02:00:35 PM
Both those guys have average unknown stats, unless I'm missing something...

My take is that this unknown stats is tied to the other parameters and affects the overall ability and success of a pitcher in watch mode. I agree with your other post in here, it really does not make or break a pitcher. It is part of a particular formula for a good watch mode pitcher. Certain pitchers are similar to each other in regards to certain parameters and their stats closely resemble each other.

The curves in certain situations can be a bad thing at times. In watch mode of course.
80's at eight