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Get Roms transfrred onto NES carts

Started by TbT, 06/28/05, 12:22:41 PM

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Which cart would you buy?

RBI Arcade
10 (33.3%)
RBI NES with same teams
4 (13.3%)
2005 RBI
13 (43.3%)
Other
3 (10%)

Total Members Voted: 24

Stevo


JoeDirt

Quote from: ultimate7 on 07/19/05, 04:22:52 PM
Quote from: JoeDirt on 07/19/05, 04:17:05 PM
no...make it and we'll use that. good call.

I'll do it tomorrow, another question would be the ERROR rates, what's there is what is preset for the NES teams, we could edit for the Arcade whatever we want.

I would think maybe STL and CIN should have low error rates (off the top of my head) Others? Dryden could probably be of good help for this.

Ult?  Did you get around to doing this?  I'm ready to order for us once the ROM is complete...
Quote from: BDawk on 10/10/07, 08:16:42 AM
The dee nee tard mixed in with gantry looks a little bit like TBT

ultimate7

Here's the ROM with 2pp and same team selection, left error values at 0, though they are easy to change if desired.
Quote from: Dårky on 11/02/10, 12:04:50 AM
The Raiders are a successful organization

JoeDirt

Thanks, Ult.  Gang--we're good with leaving E as off, like the arcade version--right?
Quote from: BDawk on 10/10/07, 08:16:42 AM
The dee nee tard mixed in with gantry looks a little bit like TBT

nightwulf

Quote from: ultimate7 on 07/25/05, 01:06:53 PM
Here's the ROM with 2pp and same team selection, left error values at 0, though they are easy to change if desired.

I'd rebuild that as a "normal" ROM instead of "overstuffed," unless for some reason the guy says otherwise.

Nightwulf

ultimate7

#105
Quote from: nightwulf on 07/25/05, 04:22:55 PM
Quote from: ultimate7 on 07/25/05, 01:06:53 PM
Here's the ROM with 2pp and same team selection, left error values at 0, though they are easy to change if desired.

I'd rebuild that as a "normal" ROM instead of "overstuffed," unless for some reason the guy says otherwise.

Nightwulf

OK, I meant to ask about that, will do that too when we decide on the error codes.


Just to confirm, for ROM purposes of playing online, etc. there really is no noticible difference between the normal and overstuffed, right.  I know this has been discussed before, but it was a while back.
Quote from: Dårky on 11/02/10, 12:04:50 AM
The Raiders are a successful organization

JoeDirt

I say add errors...nothing major, but maybe you can just get all of the team fielding %s and have the best one be whatever the NES all stars are and the worst one be whatever Dt is...and everything in the middle matching, as well?
Quote from: BDawk on 10/10/07, 08:16:42 AM
The dee nee tard mixed in with gantry looks a little bit like TBT

nightwulf

Quote from: ultimate7 on 07/25/05, 04:33:44 PM
Just to confirm, for ROM purposes of playing online, etc. there really is no noticible difference between the normal and overstuffed, right.  I know this has been discussed before, but it was a while back.

There's no difference, period. The overstuffed ROM has an extra 160k of data and code that are never swapped into the NES's address space. It's dead weight, basically.

Nightwulf

TbT

uh......so will there be errors(bops) or not?  these last few replies went from not having them to having them.

just curious, as i am a fan of the almighty BOP!
Visit:  http://www.tecmobowl-vs-rbi.com/index.html ---strategy, info, and player ratings for Tecmo Bowl & R.B.I. Baseball.

Gantry


JoeDirt

You know what?  I change my vote.  I agree, BOPS are better, but they aren't in the arcade version...so why should we have 'em in our "acrade version?"

Quote from: BDawk on 10/10/07, 08:16:42 AM
The dee nee tard mixed in with gantry looks a little bit like TBT

Gantry

Because it is "our" arcade version?  To me, it makes for a more enjoyable two-player experience with BOPs... 

JoeDirt

While I agree with you that it's better to have BOPS, I don't think we should change the game...just like if we do the NES Cart Sames Teams 2pp, I will be deathly opposed to making Gedman, Brett, Heep bat on the correct side of the plate....dead against it.  BUT, it is better to have all batters bat the correct way, isn't it?
Quote from: BDawk on 10/10/07, 08:16:42 AM
The dee nee tard mixed in with gantry looks a little bit like TBT

Gantry

I don't think these are fair comparisons, but I say let the purchasers vote on it... 

JoeDirt

I'm stating my case.

You're saying we should take one of the things that makes the arcade ROM uniquely different than the NES ROM...I am saying we shouldn't.

I believe Brizock would accuse you of playing RBI god...to which most of you would deny the existence of and some of you would even talk down to those who believe.
Quote from: BDawk on 10/10/07, 08:16:42 AM
The dee nee tard mixed in with gantry looks a little bit like TBT

Gantry

Then I fully accept playing RBI God.  I just think adding a feature to the Arcade ROM to make it more enjoyable on the NES isn't a bad thing given this context.  We are not changing the handedness of batters or anything out of the realm of RBI, simply adding a feature that is already used and loved in the NES version of RBI.  We aren't adding foreign features, but making it more playable...

Lets not forget that this Arcade ROM is the NES version of RBI with Arcade stats.  So we aren't using the exact batting/pitching engine or technically any 100% authentic line of code from Arcade RBI.  The only thing that is authentic are the player stats anyway.  Obivously this is due to technical limitations but the amount of sacrilege to the RBI Gods is probably high enough right there...

It's not a dealbreaker to me, but as someone who has both versions I personally feel the increased "fun factor" with BOPs trumps the "stay authentic" argument.  I can see why people would disagree, but I don't want to make a less enjoyable game for the sake of purity...

JoeDirt

Quote from: Gantry on 07/25/05, 08:04:41 PM
Lets not forget that this Arcade ROM is the NES version of RBI with Arcade stats. So we aren't using the exact batting/pitching engine or technically any 100% authentic line of code from Arcade RBI.

What exactly does this mean?  You know I'm narrow minded and ignorant about the world around me, so can you please help me understand how/why the two batting/pitching engines are different?
Quote from: BDawk on 10/10/07, 08:16:42 AM
The dee nee tard mixed in with gantry looks a little bit like TBT

Gantry

We don't technically know how different the batting/pitching engines are.  But we are using the NES ROM, meaning all pitching and hitting (and everything else with the game) is done via their code.  My guess is that they are essentially the same, but if there are any nuances to any part of batting/hitting/fielding in arcade RBI, they are lost by using the NES ROM...

Same goes for unique aspects to NES RBI, like many of the glitches and the like.  They will be in the final product despite not being in arcade RBI...

To me Aracde and NES RBI are 99% similar, but I'm sure Peter Lipson did some minor tweaking of the hitting/fielding/pitching between releasing arcade RBI and NES RBI.  Anything that was tweaked is not going to be on the NES cart, because we are using all the code from the NES version of RBI...


JoeDirt

Is there any indication that they are different--even if only slightly?  Admitedly I don't play my arcade game often, but I'd be surprised if there was any tweaking involved...other than the addition of BOPS!
Quote from: BDawk on 10/10/07, 08:16:42 AM
The dee nee tard mixed in with gantry looks a little bit like TBT

TbT

i hear the nes has an occasional lemon party celebration in the dug out, while the arcade was more of a straight up tubgirl o'rama in the dug out.
Visit:  http://www.tecmobowl-vs-rbi.com/index.html ---strategy, info, and player ratings for Tecmo Bowl & R.B.I. Baseball.