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Family Stadium '90 editor

Started by nightwulf, 07/11/05, 03:16:49 AM

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TempoGL

you are the man.  that is all.
Quote from: Nacho on 02/15/24, 12:09:31 PMWho Let the Dogs Out is an underrated masterpiece.

RedBarron

damnit.

i was going to do Family Stadium '85 and when I tried to save the yankees I hit "download" and it fucked everything up.

I'm stupid.

hort22

hey what about the home run distance in feet is that something that could still be changed for this game...oh yah and team colors...other than that helluva a job...anyone wanna start working on this for a 2005 version...what kind of rosters...ie opening day this year or now with last years stats...anyone?

TommyD (MrOJ)

QuoteThat's not Yankee dancing - that's Devil Rays dancin'!

Quote from: fightonusc
I'm going to take your NES controller and jam it so far up your ass that you'll need to learn how to work the 'A' button with your small intestine.

TempoGL

i personally would love to do a 2005 version, but i want to wait for this season to end.  i'm planning to work on a version similar to the arcade version, but only using players since 1980.
Quote from: Nacho on 02/15/24, 12:09:31 PMWho Let the Dogs Out is an underrated masterpiece.

TecmoGuy

There are the Gods of RBI. 

Nightwulf is offically one.  You could say Gantry as well. 
Meunster, Swiss, and Montery Jack.

8-Bit All-Star

I'm probably doing something stupid here, but I can't for the life of me figure out how to save any kind of editing.  After hitting download and saving to the hard drive as a .nes file, it opens up with all names as 00000 and batting avg of .512

Any help would be greatly appreciated
"I Got The Oquendo Stick"

BeefMaster

#27
Has anyone played with FS90 to know how much difference there is in the power ratings?  I see that 216 is the pitcher's power, but how much difference is there between 216 and 217, for example?  The difference between pitchers and the worst position player in RBI is 68 points, but there are position players with 217 power ratings in FS90.  Also, how high does power have to be to make a player like Potatoes or Dawson?

Edit: I saw nightwulf's earlier post about the ranges in the game, but I'm wondering about equivalencies - for example, if 237 (the highest value, according to nightwulf's post) is roughly 945 (that's a complete guess), where would an 800 RBI power ranking fall on the FS90 scale?

One other question - are contact values on a similar scale in FS90 (they look like it, at least at first glance)?  Obviously, the contact rating isn't subtracted from power, unless the power value used when the ball is hit is either some multiple of the player's rating, or that value added to some constant value.
"Nobody in football should be called a genius. A genius is a guy like Norman Einstein." - Joe Theismann

nightwulf

Ok, I'm officially done fucking with the pitchers page. Switching the Ability and Speed columns fixed the display, but that introduced problems in the upload script, and possibly the build script. I restored the column order to the same order that's been used in RBI Editor, and verified that all pitcher stats are now being uploaded and built correctly. If you made any ROM already, you'll need to upload it again and check that the stats are now shown correctly, because it may have been built incorrectly. It's all working now, and my apologies for the mistake.

As far as the questions about power and contact go, I'm really not sure. I've not really done any looking into the FS'90 batting engine yet, and probably won't soon, unless it looks like there's serious interest in that information. Look how long it took me to come up with an explanation for contact in RBI. ::)

Best bet at this point is just to play around with them as Dryden suggested, and see what works for you.

Nightwulf

nightwulf

Quote from: 8-Bit All-Star on 07/12/05, 02:21:29 PM
I'm probably doing something stupid here, but I can't for the life of me figure out how to save any kind of editing.  After hitting download and saving to the hard drive as a .nes file, it opens up with all names as 00000 and batting avg of .512

Any help would be greatly appreciated

I really have no idea on this one. Seeing names as '00000' sounds like a plausible error, but everyone having a batting average of .512 makes absolutely no sense to me. Which browser (and version) are you using? I really only tested things on Firefox 1.0.4, but there's really no trickery or advanced coding that would cause this to break in any recent version of IE.

Has anyone else encountered this problem? Get me a copy of the ROM the editor built for you if so.

Nightwulf

nightwulf

Sorry, I'm kinda working backwards here and responding to comments ...

Quote from: hort22 on 07/11/05, 08:13:24 PM
hey what about the home run distance in feet is that something that could still be changed for this game...oh yah and team colors...other than that helluva a job...anyone wanna start working on this for a 2005 version...what kind of rosters...ie opening day this year or now with last years stats...anyone?

Thanks, I'm glad to finally have it available for everyone to use. :)

Homerun distance is not something easy to change. It looked like it was on the surface, but I ran into another issue. See, in both FS'90 and RBI 3, homerun distance is converted from an internal number to a number of meters to display onscreen. The internal number for distance looks similar in both games, so I was hoping it'd be a simple matter of identifying the "conversion" routines in both games, and dropping the routine from RBI 3 into FS'90.

The new issue is that in FS'90, homerun distance is stored as a one-byte (0-255) number. This works, because no homerun will hit 255 meters. However, it's a two-byte (0-65536) number in RBI 3, because obviously a 255-foot homer wouldn't be very impressive. So, the routines were easy enough to identify, but finding somewhere else in RAM to store the second byte and modifying the routine to use it is what I got stuck on last time. I'll give it another go soon.

Team colors are not something I'm likely to do anything with anytime soon for the same reasons as I gave earlier about editing team icons. I suppose it'd be easy enough to change just the uniform colors, but I assumed jggames modifyed those to match the team icons he redrew. If they're off, let me know and I can change the "default" ROM used to build edited ROMs to show more appropriate colors.

Nightwulf

nightwulf

#31
Ok, last thing I'm doing on the FS'90 editor tonight. You can now export player stats to a text file as you can in RBI Editor. The default ROM stats are attached for your viewing pleasure ...

Nightwulf

Gantry

Might have a CR/LF issue nightwulf, these stats all blend together with Windows/Notepad/Deer Park Alpha 1

nightwulf

#33
Quote from: Gantry on 07/13/05, 03:18:39 AM
Might have a CR/LF issue nightwulf, these stats all blend together with Windows/Notepad/Deer Park Alpha 1

I had no issues with CR/LF on Firefox (98se, XP, and Slack) or IE (98se and XP). I hate to say it, but it sounds like an issue with Deer Park Alpha 1.

Get me the user agent string for DPA and I can probably code a special case for it.

Edit: yeah, I'm still stumped on this one. I just went through several hundred bugs reported in Bugzilla, and I haven't found anything quite like this yet, but there's a lot of similar problems with plaintext. You're seeing this in the new window (or tab) that opens when you click the "Player stats" link?

While I'm at it, I noticed that the page takes up to a good ten seconds to load in IE. I have no idea why. I'm gonna chalk that one up to IE's shitty Javascript implementation for now.

Nightwulf

Gantry

Identical issue with IE on the same machine and Firefox 1.0.4 on another PC - it's asking to use an external app to open the text file.  Using notepad or the alternate name of txtfile. 

Gantry

Quote
Edit: yeah, I'm still stumped on this one. I just went through several hundred bugs reported in Bugzilla, and I haven't found anything quite like this yet, but there's a lot of similar problems with plaintext. You're seeing this in the new window (or tab) that opens when you click the "Player stats" link?

Whoops, perhaps I didn't read this well enough...   I am talking about your attached file in the previous post, nothing on the FS90 editor itself...

Also confirmed the same problem with an IE 6.0 on Windows Server 2000...

QuoteWhile I'm at it, I noticed that the page takes up to a good ten seconds to load in IE. I have no idea why. I'm gonna chalk that one up to IE's shitty Javascript implementation for now.

Make sure you test this at a later time.  I backup the site to CDR somewhere around 4am and it cripples the system.  If you tested before 3:30am then you should be clear of backup issues, but 3:30-4:30 is ass-slow backup time...

nightwulf

Give it another go. I replaced newlines with hardcoded \x0D\x0A characters. I'm still puzzled as to the cause though, as I've never encountered this problem with generated text/plain content before.

Nightwulf

Gantry

Same issue, am I supposed to be looking downloading the same attachment from your 2:59am post?  I don't see an edit in that post, unless you changed the file on the server itself...


nightwulf

Oh, now you tell me. :) Ok, back to newlines then. I'm in linux at the moment, but opening the attached file in a hex editor does show linux newlines, which would explain why they're not displaying correctly in windows. Let me jog over to the roommate's laptop and brainstorm ...

Edit: er no, I thought you were referring to the output from the editor itself the whole time.

Nightwulf

Gantry

Cool, finally on the same page at least...   Dunno if I'll still be around to test, but it sounds like you have a windows PC to hammer away on