News:

RIP GoReds

Main Menu

BREAKING... (The official RBI '14 Thread)

Started by Baines, 01/14/14, 09:10:07 PM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

TempoGL

really hoping this is released for Wii U as well...
Quote from: Nacho on 02/15/24, 12:09:31 PMWho Let the Dogs Out is an underrated masterpiece.

Gantry


Gantry

Quote from: malnuboy on 03/12/14, 09:08:22 PM
Has there been any word on the music. Any chance they stay with the original?

Didn't see anything about it, but I bet they keep it.  It's a common song for baseball in Japan isn't it?  I think most of the Pro Yakyuu titles used it as well, fingers crossed

Turd

Quote from: TempoGL on 03/13/14, 12:04:29 AM
really hoping this is released for Wii U as well...

I'm going to guess this doesn't get any Wii-U love.  It'd be cool, but I'm highly doubting it.  Even PS4/XBOne is released after the other two...

Dryden

dee-nee i love you because
when you're hard up you pawn your
intelligence to buy a drink

Dryden

Bet there's an unlockable classic fat guy mode...
dee-nee i love you because
when you're hard up you pawn your
intelligence to buy a drink

Turd

That'd  be cool.  I'm not terribly upset by the updated graphics, though I'm not gonna lie, that thing Tecmo did with their throwback where you could push a button and go from HD graphics to retro was fucking money.  The only thing they did right with that game...taht way  you could get a taste of both modes...

VEGAS

What ball player is supposed to be in the photo/ad? Looks like a Neanderthal.
Quote from: Dryden on 03/13/14, 10:04:50 AM
Assume everyone just got this.
And BOOM goes the Dynamite!

ichiro

In Super Famista 5 and Famista 64 the music is not the original RBI baseball tune so I doubt RBI '14 will use it. Plus I bet Namco has some kind of patent on the tune and it doesn't look like they had anything to do with RBI '14...which is a bad thing.

For me it will all come down to the fielding. If it plays more like Super RBI baseball than the original count me out.

Turd

Having it look like ichiro's avatar would be awesome! But yes, hopefully the fielding is the same as it used to be with maybe the ability to dive...

fathedX

That would be funny to see those lifelike player models all moving together as one in the outfield.  I suspect that aspect will be gone.

Turd

Never thought of that...that'll be interesting...

BeefMaster

Quote from: fathedX on 03/13/14, 11:25:01 AM
That would be funny to see those lifelike player models all moving together as one in the outfield.  I suspect that aspect will be gone.

That would be a HUGE change from the original gameplay, although it would make the computer opponent (an inexperienced humans) less susceptible to walking themselves into triples trying to get to grounders in the hole.
"Nobody in football should be called a genius. A genius is a guy like Norman Einstein." - Joe Theismann

BeefMaster

Quote from: Dryden on 03/13/14, 10:12:26 AM
Bet there's an unlockable classic fat guy mode...

Given the fact that they didn't bother to even put online play into this, I'm skeptical, even though it'd be cool.

Quote from: Turd on 03/13/14, 10:18:43 AM
That'd  be cool.  I'm not terribly upset by the updated graphics, though I'm not gonna lie, that thing Tecmo did with their throwback where you could push a button and go from HD graphics to retro was fucking money.  The only thing they did right with that game...taht way  you could get a taste of both modes...

What was your objection to Tecmo Bowl Throwback?  I would've preferred the NES version instead of SNES, I guess, and the fact that you could modify names but not team colors was disappointing, but I thought the game itself was pretty decent, and it's cool to be able to play it on the Xbox, since my TSB cartridge is flaky.

I did notice a small but important behavior difference between the graphical modes.  When using the classic graphics, the player indicator goes away during a handoff, so you can't tell if it's real or fake (consistent with the original).  With the updated graphics, it's there the whole time, so you get tipped off earlier whether the opponent is running play-action.
"Nobody in football should be called a genius. A genius is a guy like Norman Einstein." - Joe Theismann

Turd

Two big beefs...
Inability to edit teams, and player editing was really a pain.
Online play was bugged, so people could rage-quit and still get the win.

Oh and I don't remember there being any increases in difficulty, so single player mode was too easy.

The updated graphics on that game were actually pretty perfect.  Modern but still cartoony.  And as I said, the ability to switch graphics modes was a great thing.

Being one of the biggest SNES guys out there, I expected a lot, including the ability to share rosters and play leagues with friends.  In their defense, I'm a power user and probably expected way too much out of it.   Unfortunately, the game flopped in regards to sales, if I remember right, so they never had the chance to keep putting out releases with more features.  That said, I hoped that they would get around the license by letting people edit them (even if they didn't provide logos) to be the correct teams.  Seems like an easy feature that they just failed to implement.

I've since done a 180 and actually prefer the original TB game with the larger player models, 9 players per team, and 4 plays, but that game doesn't lend itself to a redux like the SNES or TSB for NES did.

In all honesty, if I had friends who played it, I'd probably buy it again and play it with them.  But, I only have a PS4, so I don't even know if I can play it.

BeefMaster

Quote from: Turd on 03/13/14, 01:02:02 PM
Two big beefs...
Inability to edit teams, and player editing was really a pain.
Online play was bugged, so people could rage-quit and still get the win.

I didn't get the game until a couple years after it came out (I was a late adopter of the Xbox 360), so I've never been able to even get into an online game, much less find out it was buggy.  The editing was really a pain, I will agree - I spent a few lunch breaks going through most of the NFL and putting in player names, but it would've been miserable if not for the ability to hook up a keyboard to the 360.

Quote from: Turd on 03/13/14, 01:02:02 PM
Oh and I don't remember there being any increases in difficulty, so single player mode was too easy.

I thought the difficulty ramped up like usual during the season, but I've only played through one complete season, so maybe I'm just overrating how good I am (my Vikes pretty easily went 19-0, although my offense stuck for the last half of the season when the CPU clamped down on passing routes).

I totally understand your complaints, although I'm not expecting all that much more from RBI other than an MLB license.
"Nobody in football should be called a genius. A genius is a guy like Norman Einstein." - Joe Theismann

Turd

The difficulty did ramp up...it's a juicing system, and it basically takes your wins - losses and applies juice...

1-0 = level 1 juice
10-5 = level 5 juice
16-0 = level 16 juice

Juice basically increases 5 attributes on Off. and 5 on Def. speed, INT, passing accuracy, etc. The coverage on your WR also never ramped up until late in the year, so even on high juice, you'd have guys wide open that was an auto TD.

For the ROMs, we would hack the juice to make every game play like you were undefeated in the super bowl, and also increased CPU coverage on RBs on the run and WR going for passes, so it was more difficult to crush the computer.

We also have juice in RBI which makes it inherently more difficult to beat the CPU.  All things considered, to me the biggest killer for this game, at least for me will be if the game is as easy to beat on single player mode as it was originally.  If that's the case, it's prettty much unplayable.

hort22

yah really wish they would have went in this art direction...this is from family stadium 2003 on the gamecube, released in japan

http://www.youtube.com/watch?v=h6FrgJhCuOk&list=PLgwdsbkcm-n9do0wznRgydzIxpCk1G1eb

BeefMaster

Quote from: Turd on 03/13/14, 01:44:25 PM
The difficulty did ramp up...it's a juicing system, and it basically takes your wins - losses and applies juice...

1-0 = level 1 juice
10-5 = level 5 juice
16-0 = level 16 juice

Juice basically increases 5 attributes on Off. and 5 on Def. speed, INT, passing accuracy, etc. The coverage on your WR also never ramped up until late in the year, so even on high juice, you'd have guys wide open that was an auto TD.

That's awesome - I never know how the actual formula worked, just that the computer got progressively tougher throughout the year.

I'm really hijacking this thread... do you have a link to how the juice effect works, more specifically?  I'm really wondering about how the pass coverage works... it always appeared to me as the equivalent of the CPU rarely picking pass defenses early in the season and always picking pass defenses late in the season.
"Nobody in football should be called a genius. A genius is a guy like Norman Einstein." - Joe Theismann

Turd